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Hartacon XNA


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#1 Charlie Fleed   Members   -  Reputation: 191

Posted 30 January 2011 - 03:00 PM

logonewc.png

Description
Hartacon is an online RPG game developed with XNA that allows players to challenge each other in online battles. Battles take place in 2D isometric maps with 4-angles view and zoom.
A player can create one or more parties of characters of different classes, each with peculiar stats, skills and weapons. By winning battles, parties gain Upgrade Points (UPs), used to recruit new characters and buy equipments, while individual characters gain Growth Points (GPs), used to learn new skills and increase stats.
The battle system is tactical, turn-based, and features traditional RPG elements such as elements and altered states. Players can play against each other or team up in alliances.

Development
I have already released a version of this game for RPG Maker XP, now I am working on the XNA version, aiming to release it for the XBOX. The following video will give you an idea of what has already been done.

http://www.youtube.com/watch?v=Mv5iajk7PYs

The game has been successfully tested between multiple computers (system link), and on the XBOX. Right now, my biggest concern is resources and I will soon add informations about what help I need.

 

Facebook Page

https://www.facebook.com/HartaconTactics

 

Funding campaign on Indiegogo
http://www.indiegogo...ctics/x/1985060


Who am I?
My name is Daniele Messina and I am an Italian engineer with the hobbies of game making and artistic drawing.
You can find out more about me at the following links:

http://charliefleed.deviantart.com
http://www.youtube.c...er/CharlieFleed
http://www.facebook....61150403?ref=ts


Edited by Charlie Fleed, 03 January 2013 - 10:48 AM.


Sponsor:

#2 Charlie Fleed   Members   -  Reputation: 191

Posted 12 February 2011 - 03:53 AM

Up... with a couple of new screens.

 

Spoiler


Edited by Charlie Fleed, 26 December 2012 - 03:00 AM.


#3 Charlie Fleed   Members   -  Reputation: 191

Posted 19 February 2011 - 09:42 AM

Equipment screen:

 

Spoiler


Edited by Charlie Fleed, 26 December 2012 - 03:00 AM.


#4 Charlie Fleed   Members   -  Reputation: 191

Posted 05 March 2011 - 12:22 PM

And here I am again with new art by our latest recruit Lane Brown.

Spoiler


Edited by Charlie Fleed, 26 December 2012 - 03:02 AM.


#5 Charlie Fleed   Members   -  Reputation: 191

Posted 01 November 2011 - 04:46 AM

New screen. Characters are just placeholders. Art by Lane Brown.
Posted Image

#6 Charlie Fleed   Members   -  Reputation: 191

Posted 08 April 2012 - 08:20 AM

Two fresh new screens:

 

Spoiler


Edited by Charlie Fleed, 26 December 2012 - 03:01 AM.


#7 Charlie Fleed   Members   -  Reputation: 191

Posted 15 April 2012 - 03:20 AM

http://www.youtube.com/watch?v=RZQeKA3UmQQ

#8 Charlie Fleed   Members   -  Reputation: 191

Posted 26 December 2012 - 02:58 AM

Hartacon Tactics now has a funding campaign on Indiegogo.
http://www.indiegogo.com/hartacon-tactics/x/1985060


I begun testing on XBOX. Everything fine after fixing a couple of lines of unsupported code.

 

61793_260861904039265_1468502669_n.jpg

 


On other news, I fired my 3d artist because he wasn't working at all and was annoyingly late to reply to messages, so I started looking again.
http://cghub.com/jobs/view/1450/

 

A couple of new screens:

 

Hartacon_2012-12-25_15-03-53_zps038b254b

 

Hartacon_2012-12-26_09-56-49_zpsd68c040b



#9 Charlie Fleed   Members   -  Reputation: 191

Posted 28 December 2012 - 05:46 PM



#10 Charlie Fleed   Members   -  Reputation: 191

Posted 03 January 2013 - 04:46 AM

I am releasing the Map Editor to the public. It comes with a watermarked version of the tileset. noir.gif People can make maps and submit them for review to be included in the game by sending them tohartacon.tactics@gmail.com. Here is the link:
http://www.mediafire.com/?uhwiug70eh9ybb2



#11 Charlie Fleed   Members   -  Reputation: 191

Posted 07 January 2013 - 04:21 AM

Some maps made with the editor:

64496261_zps17f8baee.png






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