debugging OpenGL apps with VC++6
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Posted 02 September 2001 - 09:02 PM
every time I try to debug any code which uses OpenGL, I get the disassembly window. then I have to press GO!GO!GO! about 20 times or so until VC can pass this point and reach my breakpoint. does anyone know how I can get around this?? -------------------- so, what you''''re saying is, that the mushroom spores were brought in from outer space by - who??