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Posted 03 February 2011 - 03:45 AM
Posted 03 February 2011 - 04:01 AM
Posted 03 February 2011 - 09:05 AM
You should also be able to find quite a few C++ wrappers that makes extracting so much easier in my own opinion.
Posted 03 February 2011 - 10:09 AM
You could look into PhysFS. It will wrap over simple formats like Zip files, and Quake 1 Pak files.
and what common free packing libraries are there? i guess this is not only a trivial decision for game assets, because packers vary in compression quality, and the time needed to decompress.
are there any guidlines on strong a file should be packed, so the computing time unpacking the file of such format would fit best together with the io reading time