Jump to content

  • Log In with Google      Sign In   
  • Create Account

Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Favorite game development tools?


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
8 replies to this topic

#1 3DModelerMan   Members   -  Reputation: 538

Posted 05 February 2011 - 09:50 AM

I thought I would start this topic and everyone could post what their favorite tools for game development are. Asset converters, level editors, modelers, IDEs, script compilers, whatever. I'll start with mine first.

  • Blender
  • 3D World Studio
  • Photoshop Elements
  • Visual Studio
  • Batch files for build automation
  • NVidia texture tools
What about any type of tool? Like an in house tool that does something really cool?



Sponsor:

#2 The_Neverending_Loop   Members   -  Reputation: 480

Posted 05 February 2011 - 12:15 PM

Netbeans IDE
Milkshape 3D
Paint!

#3 zedz   Members   -  Reputation: 291

Posted 05 February 2011 - 12:36 PM

notepad++

#4 Servant of the Lord   Marketplace Seller   -  Reputation: 8962

Posted 05 February 2011 - 01:01 PM

QtCreator IDE, even for non-QT projects
MS Paint and Paint Shop Pro 11 for art

All glory be to the Man at the right hand... On David's throne the King will reign, and the Government will rest upon His shoulders. All the earth will see the salvation of God.

Of Stranger Flames - [indie turn-based rpg set in a para-historical French colony] | Indie RPG development journal


#5 KulSeran   Members   -  Reputation: 1519

Posted 05 February 2011 - 01:13 PM

* Maya for art
* Gimp for textures (along with a Wacom Bamboo )
* Vim for IDE
* CMake build scripts
* Cruise Control build automation

I also have home made tools to convert data files into header files, pak up shaders and models. At work we have makefiles along side a custom build tool for all the assets.

#6 slayemin   Members   -  Reputation: 1054

Posted 05 February 2011 - 01:24 PM

1. Visual Studio 2008
2. Adobe Photoshop
3. Wings 3D
4. Pen & Paper (better than whiteboard IMHO)
5. Windows Calculator or TI-83+
6. Notepad++
Eric Nevala
Hobby: Game Developer
Currently employed as: Sr. Sharepoint Developer in Afghanistan

#7 Madhed   Members   -  Reputation: 1251

Posted 05 February 2011 - 01:25 PM

  • Visual C++ Express
  • Paint.NET
  • Tortoise SVN
  • TextPad


#8 BierbyteZ   Members   -  Reputation: 115

Posted 05 February 2011 - 01:34 PM

Visual Studios 2008
Eclipse
Paint
Java / C# Developer

#9 3DModelerMan   Members   -  Reputation: 538

Posted 05 February 2011 - 06:37 PM

I like notpad++ too. And I agree on the pen and paper, it's really usefull. For myself, I also use sticky notes :lol:




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS