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- 3D World Studio
- Photoshop Elements
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- Batch files for build automation
- NVidia texture tools
Favorite game development tools?
Started by 3DModelerMan, Feb 05 2011 09:50 AM
8 replies to this topic
#1 Members - Reputation: 535
Posted 05 February 2011 - 09:50 AM
I thought I would start this topic and everyone could post what their favorite tools for game development are. Asset converters, level editors, modelers, IDEs, script compilers, whatever. I'll start with mine first.
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#4 Marketplace Seller - Reputation: 8951
Posted 05 February 2011 - 01:01 PM
QtCreator IDE, even for non-QT projects
MS Paint and Paint Shop Pro 11 for art
MS Paint and Paint Shop Pro 11 for art
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#5 Members - Reputation: 1516
Posted 05 February 2011 - 01:13 PM
* Maya for art
* Gimp for textures (along with a Wacom Bamboo )
* Vim for IDE
* CMake build scripts
* Cruise Control build automation
I also have home made tools to convert data files into header files, pak up shaders and models. At work we have makefiles along side a custom build tool for all the assets.
* Gimp for textures (along with a Wacom Bamboo )
* Vim for IDE
* CMake build scripts
* Cruise Control build automation
I also have home made tools to convert data files into header files, pak up shaders and models. At work we have makefiles along side a custom build tool for all the assets.
#6 Members - Reputation: 1054
Posted 05 February 2011 - 01:24 PM
1. Visual Studio 2008
2. Adobe Photoshop
3. Wings 3D
4. Pen & Paper (better than whiteboard IMHO)
5. Windows Calculator or TI-83+
6. Notepad++
2. Adobe Photoshop
3. Wings 3D
4. Pen & Paper (better than whiteboard IMHO)
5. Windows Calculator or TI-83+
6. Notepad++
Eric Nevala
Hobby: Game Developer
Currently employed as: Sr. Sharepoint Developer in Afghanistan
Hobby: Game Developer
Currently employed as: Sr. Sharepoint Developer in Afghanistan






