Hey there.
I'm trying to build a server for my humble online game in C++ right now,
and I ran into a problem.
From what I can tell, there are several ways to manage clients and read data from them.
I'm looking for a convenient way to do so, without the need of creating a window (for asynchronous data management i.e)
and I also need a way that will be efficient and stable.
Iv'e tried to read data from client in a thread-per-client way and it didn't seem to my likings, is there any other
traditional way to do so? If so, I'd be happy if you pointed me to a guide or whatever.
Thanks in advance, Tamir Atias
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