Jump to content

  • Log In with Google      Sign In   
  • Create Account


Sprite's UV Editor, Box2D Custom Polygon Shapes Editor


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
No replies to this topic

#1 guvidu   Members   -  Reputation: 102

Posted 07 February 2011 - 04:07 AM

Hello guys,

I've developed a tool called SpriteHelper that lets you create custom polygon shapes for Box2D physic library. It also select your sprite's UV automatically and gives you copy/paste ready code for Box2D and Cocos2D library.

From the saved file you can load in your project all your texture coordinates and all your polygons for Box2D.

Information in the saved file:

Image file used for the sprites in the scene
Image file dimension
Image path

Sprite name
Sprite UV (top left bottom right)
Box2D Polygon vertices

And many more....

Check out the tutorial on the YouTube video posted here:

http://spritehelper.wordpress.com/


Thank you!

PS
Don't hesitate to ask questions here or on the website if you need further details.

Sponsor:



Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS