What concepts i need to know in C++?
Members - Reputation: 950
Posted 13 February 2011 - 04:12 AM
I haven't been programming for a while and forgot may things, but now I'm refreshing and by now I remembered pointers, arrays, functions, references, loops and all these simple concepts. I want to remember all what I knew and learn a bit more before stepping into SDL using Lazy Foo tutorials. Can you list here all things i must know in C++ before starting creating 2D games? And not just in C++ if there is any...
Deltron Zero and Automator.
Senior Moderators - Reputation: 7590
Posted 13 February 2011 - 04:31 AM
In time the project grows, the ignorance of its devs it shows, with many a convoluted function, it plunges into deep compunction, the price of failure is high, Washu's mirth is nigh.
ScapeCode - Blog | SlimDX
Members - Reputation: 102
Posted 13 February 2011 - 12:13 PM
That being said, I think you should go to whatever library you plan to use and familiarize yourself with basic functions, such as rendering a sprite. If you don't know those, then your chances of making a game are sunk.
Crossbones+ - Reputation: 2176
Posted 13 February 2011 - 12:25 PM
Members - Reputation: 131
Posted 14 February 2011 - 11:39 AM
Also...if you like OOP you can try SFML (http://www.sfml-dev.org/). It's Object Oriented and I find that it "blends" nicely with Object Oriented C++. I'm not claiming that it's "better" than SDL..I just like it