GPU Gems VS ShaderX
#1 Members - Reputation: 198
Posted 19 February 2011 - 06:27 PM
I am just starting out shader programming and I'm looking for a book that can advance my shader programming skills. The two main gpu programming book series seem to be GPU Gems and ShaderX.
What is the main difference between these series? What would you guys recommend I buy?
#2 Members - Reputation: 840
Posted 19 February 2011 - 07:09 PM
http://http.developer.nvidia.com/GPUGems/gpugems_part01.html
http://http.developer.nvidia.com/GPUGems2/gpugems2_part01.html
http://http.developer.nvidia.com/GPUGems3/gpugems3_part01.html
Don't know about shaderX.
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#3 Members - Reputation: 198
Posted 19 February 2011 - 07:28 PM
The thing is I have a book voucher I need to use up. And I prefer reading physical books to webpages. Plus it means I can read away from my computer.
Anyone else have opinions on the ShaderX series?
#4 Members - Reputation: 840
Posted 19 February 2011 - 08:03 PM
Is th web version exactly the same as the hardcopy?
From what I can tell, yes. Has the same images, equations, diagrams, and source code.
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#5 Members - Reputation: 199
Posted 19 February 2011 - 08:06 PM
If you find a bookshop near you that sells them then go in and read both, see which suits you best. Or else try and look up snippets of shaderX online. I'm sure there must be some.
#6 Members - Reputation: 3828
Posted 19 February 2011 - 09:44 PM
Beware though, they're scanned PDFs so text and image quality is not high, and they're not searchable. But it should be sufficient to help you make a decision.
It appears that the gentleman thought C++ was extremely difficult and he was overjoyed that the machine was absorbing it; he understood that good C++ is difficult but the best C++ is well-nigh unintelligible.
#7 Members - Reputation: 579
Posted 20 February 2011 - 03:31 AM
#8 Members - Reputation: 235
Posted 21 February 2011 - 04:56 PM
http://www.amazon.com/GPU-Pro-2-Wolfgang-Engel/dp/1568817185/ref=sr_1_1?ie=UTF8&qid=1298328885&sr=8-1
I do have one question. Are you looking for an introduction to shader programming or are you looking to learn the latest techniques? It wasn't entirely clear to me from your post.
#9 GDNet+ - Reputation: 2398
Posted 23 February 2011 - 03:35 PM
Check out our (now available) D3D11 book: Practical Rendering and Computation with Direct3D 11
Check out my Direct3D 11 engine on CodePlex: Hieroglyph 3
Check out our free online D3D10 book: Programming Vertex, Geometry, and Pixel Shaders
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