I'm still thinking about which library to use for my python game.
Pygame seems to be more game oriented, but it does have the C bindings, which don't make it amazingly nice IMHO.
Pyglet seems to be more pythonic/pure python, and definitely openGL rather than a software renderer like SDL (?). However, it seems to be inactive(last update Jan '10).
Are there any other python libraries I should look into?
Thanks!
Pygame vs Pyglet vs ?
Started by The Communist Duck, Feb 23 2011 10:30 AM
6 replies to this topic
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#2 Moderators - Reputation: 6781
Posted 23 February 2011 - 11:11 AM
Inactive isn't quite the right word for pyglet. They don't produce numbered releases very often, but the code base is updated regularly. If you use hg to browse their repository, you'll see the last update was actually only six days ago.
#3 Members - Reputation: 154
Posted 23 February 2011 - 11:43 AM
Inactive isn't quite the right word for pyglet. They don't produce numbered releases very often, but the code base is updated regularly. If you use hg to browse their repository, you'll see the last update was actually only six days ago.
Oh, I see. I didn't think to check those sorts of things.
#4 Members - Reputation: 1346
Posted 24 February 2011 - 03:42 AM
My experience with Pyglet isn't particularly recent, but I remember bad audio latency and no joystick support. Basically, Pyglet is good at OpenGL and Pygame/SDL is good at platform abstraction, but combining both libraries isn't going to be particularly simple.
Produci, consuma, crepa
#5 Members - Reputation: 131
Posted 24 February 2011 - 07:18 AM
There's also PySFML somewhere here.
Maybe you should take a look at it. Never tried it with python though...
Maybe you should take a look at it. Never tried it with python though...
--Amir






