I think the problem was that there were a number of threads in previous posts that did this already. You appeared to be adding to the "noise" of bad practise perhaps without having read the existing posts. The only thing missing is a chapter/verse in the standard, but presumably if one has a copy, it's easy enough to look it up.
Fair enough that I didn't take great pains to enumerate potential downsides, but to be fair I gave that code no endorsement either -- I simply put it forward as one (rather common) example of its use. I didn't even pull that from my own code, but did a quick Google search and pulled it from the first hit, which happened to be a thread here on gamedev. I could have taken the time to vet the code, but I was in a rush.
In any event, if you have an issue with the code itself, lets pick it apart and demonstrate what's wrong with this (again, common -- even if platform specific) practice, rather than leveling near-accusations that I've undertaken this enterprise as some sort of malice or ignorance-driven desire to mislead.