Shadow mapping? You probably are thinking of stencil shadows or planar stencil shadows.
Ya..i meant stencil shadows! On the flip side.. i m not really concerned about shadows.. I was building a rendering pipeline (supporting DX and Opengl).. so I was deciding what to put in that so that both api can be fed data seamlessly. Right now i was looking into the stencil buffer settings so it came up.
Thanks for all replies.
obhi