Nice! I'd be really effing proud if I were you! You went from 0 to 60 FAST!
Basic DirectX 9 shader tutorial
Nice! I'd be really effing proud if I were you! You went from 0 to 60 FAST!
Thanks, if I haven't found those two sites with simple examples I would be stuck.
The beginning is always the hardest part.
There is definately some great work going on here... Am I mistaken or do I recognize that level from somewhere???
nice work done...can u share the code..i am a starter of direct x programming and this would be a very good tutorial for me..
There is definately some great work going on here... Am I mistaken or do I recognize that level from somewhere???
Yes, the level design is not very original, but I am making a new one.
nice work done...can u share the code..i am a starter of direct x programming and this would be a very good tutorial for me..
Which code do you need, pixel shaders (.fx files) or the engine ?
[quote name='Burnt_Fyr' timestamp='1303250263' post='4800529']
There is definately some great work going on here... Am I mistaken or do I recognize that level from somewhere???
Yes, the level design is not very original, but I am making a new one.
nice work done...can u share the code..i am a starter of direct x programming and this would be a very good tutorial for me..
Which code do you need, pixel shaders (.fx files) or the engine ?
[/quote]
well i would really appreciate if you share the engine code..cause i want to learn from the starting..
if you want my personal communication:
rays_kk@yahoo.com
well i would really appreciate if you share the engine code..cause i want to learn from the starting..
if you want my personal communication:
rays_kk@yahoo.com
Oh, this is not my engine. I am just playing around with J.S. Harbour's Advanced2D engine.
It is a simple engine that uses DirectX for graphics and input, and Fmod for sound.
More info here: Advanced 2D Game Development
You can get the source code and some examples (DevC++ and Visual Studio) on his forum: J.S. Harbour forum
You can also download my example game. The archive has two DevC++ projects (not compiled), one is the engine, the other is my game which I commented in English, so it is very easy to understand how to use the engine and some of its methods . Split Horizon
http://www.megaupload.com/?d=VA853IOH
or
http://hotfile.com/dl/98011154/b9ec1ce/SplitHorizon_eng.rar.html
The only thing I forgot to put in the archive are some FMOD libraries, but you can find them on the forum with the source code, or I can upload them.
Be free to PM me for more info.
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