Started by Mar 19 2011 06:06 PM

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8 replies to this topic

Posted 19 March 2011 - 06:06 PM

I am about to dedicate some time to get my maths up scratch.

Can anyone tell me how far I should study? And what topics are not very useful for this field.

My goal is to read and understand papers that are found in books like shaderx7

Thanks

Can anyone tell me how far I should study? And what topics are not very useful for this field.

My goal is to read and understand papers that are found in books like shaderx7

Thanks

Posted 19 March 2011 - 06:21 PM

Pick up a linear algebra book. Most graphics programming is really heavy on the affine transformation math (matrix/vector/quaternion).I am about to dedicate some time to get my maths up scratch.

Can anyone tell me how far I should study? And what topics are not very useful for this field.

My goal is to read and understand papers that are found in books like shaderx7

Thanks

Posted 20 March 2011 - 04:10 AM

Thanks for reply.

I already do have a good book on linear algebra, and I know

quite a bit of it but I always see the intergral/integrate symbol that looks like f

I know thats from calculus but I dont know how deep inside it is.

I already do have a good book on linear algebra, and I know

quite a bit of it but I always see the intergral/integrate symbol that looks like f

I know thats from calculus but I dont know how deep inside it is.

Posted 20 March 2011 - 12:32 PM

Thanks for reply.

I already do have a good book on linear algebra, and I know

quite a bit of it but I always see the intergral/integrate symbol that looks like f

I know thats from calculus but I dont know how deep inside it is.

If you were to do, say, a first course in calculus, you'd be learning about derivatives almost as soon as you started. My guess is you'd run into integrals around midterms. So, not super deep. You can totally learn it on your own.

My only recommendation is to study physics at the same time. That'll motivate the calculus

Posted 20 March 2011 - 01:02 PM

You will probably also need multi-variate calculus since in graphics and physics you often have to integrate on 2 or 3 dimensional domains (for example on surfaces).

Posted 21 March 2011 - 01:10 AM

I'm also have a lack of knowledge in calculus. I'm reading Eberly, Mitrich, other papers but I can't understand so deep as I want. Could you advise really good book on high mathematica ('high mathematica' - it's name of discipline that lectures in university in Russia), with good explanation of integrals, differentials (all that chain rules etc.).

Posted 21 March 2011 - 11:53 AM

I'm also have a lack of knowledge in calculus. I'm reading Eberly, Mitrich, other papers but I can't understand so deep as I want. Could you advise really good book on high mathematica ('high mathematica' - it's name of discipline that lectures in university in Russia), with good explanation of integrals, differentials (all that chain rules etc.).

How about this?

Posted 24 March 2011 - 03:29 AM

There is no exact answer to your question. Papers are usually written about a technical subject, so you should be familiar with the terminology and also the concepts. Even though I'm superior at math, I do sometimes search about the material that I don't have a clue.

"A human being is a part of a whole, called by us,universe, a part limited in time and space. He experiences himself, his thoughts and feelings as something separated from the rest... a kind of optical delusion of his consciousness. This delusion is a kind of prison for us, restricting us to our personal desires and to affection for a few persons nearest to us. Our task must be to free ourselves from this prison by widening our circle of compassion to embrace all living creatures and the whole of nature in its beauty."A. Einstein