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Posted 20 March 2011 - 01:12 AM
Posted 20 March 2011 - 03:01 AM
Posted 20 March 2011 - 07:35 AM
Posted 21 March 2011 - 12:20 PM
Posted 21 March 2011 - 05:14 PM
Ive looked into the ogre/irrlicht option some more and Im confused about world building. I realize that this is a general issue when going the coding route. I was hopping someone could point me in the right direction.
I guess what I need to know is how to instantiate objects into a world, and possibly how I instantiate the world itself. I can do it with something simple where everything fits onto the screen like a SHUMP or small arcade game. But I would really like some help getting going with building an expansive and extensible world. Any guidance is greatly appreciated.
Posted 22 March 2011 - 03:37 PM
Posted 23 March 2011 - 03:33 AM
Posted 23 March 2011 - 11:15 AM
(excluding building from openGL, or DX)
Posted 23 March 2011 - 11:47 AM
Posted 23 March 2011 - 11:56 AM
Otherwise , you culd spend your life using other people work and fool yourself your are a professional game developer, no matter how good the results look and how fast those results are achieved.
I just wanted to tell you- try some OpenGL / Direct3D examples first. Some of them are even more simple and good looking than setting an Ogre development environment and creating a game loop.
Posted 23 March 2011 - 01:32 PM
Posted 26 March 2011 - 02:10 PM
Posted 26 March 2011 - 03:21 PM
. I thought using openGL or directX would be a target too high for a lone developer
Posted 26 March 2011 - 03:59 PM
Posted 26 March 2011 - 04:57 PM