i'm looking for a tutorial/book/library, which shows/allows me to do the math for picking vertices, edges and faces.
already in use: "minimalistic" opengl-window with camera-movement, triangle-importer and -viewer
i'm glad to read your replies.
Posted 24 March 2011 - 02:07 PM
Posted 24 March 2011 - 03:40 PM
Posted 24 March 2011 - 04:47 PM
Posted 27 March 2011 - 07:10 AM
I've fitted the triangle-ray-intersection-code into my math-lib. It workes so far, but just from ONE side. Is there an easy way to make it "bothsided"?
Posted 05 April 2011 - 03:26 PM
I've fitted the triangle-ray-intersection-code into my math-lib. It workes so far, but just from ONE side. Is there an easy way to make it "bothsided"?
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