I present you "Pitman Krumb", a Roguelike in 3D.

"Pitman Krumb" was made within seven days (3-6-11 to 3-13-11) as an entry for the 7-Day-Roguelike-Challenge 2011. Everybody may participate in this challenge, but in the end a complete game has to be presented. Everybody who did this may call himself a winner. A list of all winners is here; all in all 46 of 99 participants finished a roguelike.

While Jana made the graphics (character models, environment textures, decoration objects, item textures), I coded the game logic in MonoDevelop. "Pitman Krumb" has now 10 enemy types, 3 different settings, 27 decorations (some of them usable, e.g. a health fountain) and 22 different items. And if you like to explore you may experience a small story within the game.

The game was meant to be a little bit like a board game; the gameplay is turnbased and resembles "Hero Quest" (where every figure in the game may walk a certain amount of tiles). In every good roguelike the level is randombased - but we have a system where you lay level sections ("cards"), like e.g. "Carcassonne". And the items in our game are small, flat chips, just like you can see them in many board games.

The game was "finished" after seven days, but is not really bugfree. Thus a week after the challenge I worked on version 1.1, consisting of small bugfixes and a saving functionality (with permadeath still a feature!).
We documented our progress on two different blogs. I used the official blog on 7drl.org under the nickname "ratking" (*), while Jana wrote on our own website.
You can download/play version 1.1 here:
Webplayer: http://www.ratking.d...tman/index.html
Standalone Win: http://www.ratking.d...n/Pitman-Win.7z
Standalone Mac: http://www.ratking.d...n/Pitman-Mac.7z
Regards,
unheilbar
*) Blog entries: 1 2 3 4 5 6 7 8 9








