Jump to content

  • Log In with Google      Sign In   
  • Create Account

We need your feedback on a survey! Each completed response supports our community and gives you a chance to win a $25 Amazon gift card!


Developing FPSs


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
4 replies to this topic

#1 GuerillaTactiks   Members   -  Reputation: 96

Like
0Likes
Like

Posted 04 April 2011 - 01:20 PM

My favourite type of games to play are first person shooters. I enjoy playing other types of games as well, but I spend most of my time playing FPSs. If I were to program video games for a living (I'm working on a joint major in Computer Science and Applied Math, as well as a minor in Physics, so this seems like a practical career path to me) then my goal would be to work on a game like Call of Duty, Battlefield, or Crysis II (I haven't gotten Crysis II yet, but it looks promising).

How long would one need to work in the video game industry before they could work at a company that develops one of the games that I named? If I become a game developer then I would specialize in physics engine development (making my minor in physics quite useful).

I realize, of course, that I could come out of school and land a job with Epic Games working on the next Gears of War title, but I find this to be VERY unlikely.

Regards,

GuerillaTactiks

Sponsor:

#2 GothSeiDank   Members   -  Reputation: 156

Like
1Likes
Like

Posted 04 April 2011 - 04:51 PM

You could start by learning the UDK :).
http://www.udk.com/download
It is the Unreal Development Kit, which helps you understand this huge engine.
Always a good start to learn something about how Games are made in the Industry.
If you say "pls", because it is shorter than "please", I will say "no", because it is shorter than "yes"
http://nightlight2d.de/

#3 Tom Sloper   Moderators   -  Reputation: 10179

Like
0Likes
Like

Posted 04 April 2011 - 05:31 PM

Moving to Breaking In.
-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

#4 Tom Sloper   Moderators   -  Reputation: 10179

Like
1Likes
Like

Posted 04 April 2011 - 05:36 PM

How long would one need to work in the video game industry before they could work at a company that develops one of the games that I named?

Probably 2 or 3 years.
-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

#5 GuerillaTactiks   Members   -  Reputation: 96

Like
0Likes
Like

Posted 04 April 2011 - 07:19 PM

You could start by learning the UDK :).
http://www.udk.com/download
It is the Unreal Development Kit, which helps you understand this huge engine.
Always a good start to learn something about how Games are made in the Industry.


I've seen the Wikipedia page for Unreal Engine before. I'll make sure to check this out!


@Tom Sloper - Sorry, I did look for a more appropriate forum. I guess I didn't see "Breaking into the Games Industry".




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS