Texture Rendering gets jumpy far away from the origin.,
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Posted 04 April 2011 - 08:08 PM
When I was near the origin, moving the mouse to change the camera direction was very smooth, now it is all jaggedy.
I'm using double-point precision to calculate my rotations and then casting that to floating point for the glRotatef calls().
Anyone have any ideas as to what the problem is?