implement of sphere mapping in EM
Members - Reputation: 105
Posted 07 April 2011 - 04:37 AM
I'm writing some code to implement the sphere mapping , But I can't understant the theory from the limit imformation got on the net.
can someone give me some clews , documents or links about the details of sphere mapping.
if you have some documents about it, I'll appreciate you can mail me. my email is firstname.lastname@example.org.
Thanks in advance
Moderators - Reputation: 22259
Posted 08 April 2011 - 09:39 AM
Which parts are you having trouble with?
Do you have to generate sphere maps, do you have to use existing sphere-maps to implement environment-mapping, or both?
Which graphics API are you using? Are you using shaders?
What have you tried so far? What sources of information have you used so far?
Is there a reason you want to use sphere-mapping instead of other techniques, such as cube-mapping?
Crossbones+ - Reputation: 3421
Posted 08 April 2011 - 05:41 PM
Programming Vertex, Geometry, and Pixel Shaders - Single Pass Environment Mapping
Jason Zink :: DirectX MVP
Direct3D 11 engine on CodePlex: Hieroglyph 3
Direct3D Books: Practical Rendering and Computation with Direct3D 11, Programming Vertex, Geometry, and Pixel Shaders
Articles: Dual-Paraboloid Mapping Article :: Parallax Occlusion Mapping Article (original):: Fast Silhouettes Article
Games: Lunar Rift
Members - Reputation: 374
Posted 08 April 2011 - 06:40 PM