Fast collision detection,
Members - Reputation: 127
Posted 04 January 2000 - 06:21 PM
Members - Reputation: 128
Posted 08 January 2000 - 01:00 PM
For example, if your sprite moved 150 pixels, but you need collision detection accurate to 10 pixels, you divide the deltax and deltay by 10 and then step through the collision code 15 times (150 pixels / maximum of 10 pixels without a collision check = 15).
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