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No cameras in OpenGL..... :(


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#1 BB1995   Members   -  Reputation: -41

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Posted 13 April 2011 - 01:35 AM

OpenGL has no camera functions and its pipeline is sucky...

I find it harder than DirectX/more annoying as well...

How do you create a camera for OpenGL though? I know it doesn't really have any by default, except for the stupid, gay one that shows gay primitives and shit on the screen(nothing impressive to anyone).

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#2 BitMaster   Crossbones+   -  Reputation: 4088

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Posted 13 April 2011 - 01:41 AM

I know you are getting bored because your previous attempts at more subtle trolling did not produce the entertaining results you hoped for, but isn't this a bit too obvious?

#3 BB1995   Members   -  Reputation: -41

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Posted 13 April 2011 - 01:47 AM

I know you are getting bored because your previous attempts at more subtle trolling did not produce the entertaining results you hoped for, but isn't this a bit too obvious?


No, bro, I'm being serious...

I hate DirectX just as bad as the next bitch, but OpenGL has much easier functions even though, yeah, the lack of cameras and gay pipeline is a no-go...

What else do I have?

Allegro is shit.

#4 BitMaster   Crossbones+   -  Reputation: 4088

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Posted 13 April 2011 - 01:52 AM

I know when I see a troll going bored. The sad attempt at creating multiple flame war threats. The shift to insulting language, both in this thread and all others you posted in today. Normally I would not even bother to respond but the mods are being slow this morning and I wanted to prevent some poor guy who does not immediately recognize the signs to actually ignite the oil trail.

#5 BB1995   Members   -  Reputation: -41

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Posted 13 April 2011 - 01:54 AM

I know when I see a troll going bored. The sad attempt at creating multiple flame war threats. The shift to insulting language, both in this thread and all others you posted in today. Normally I would not even bother to respond but the mods are being slow this morning and I wanted to prevent some poor guy who does not immediately recognize the signs to actually ignite the oil trail.


I'm not a guy... >.<

#6 Hodgman   Moderators   -  Reputation: 30385

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Posted 13 April 2011 - 01:56 AM

The projection matrix is used to define the field-of-view of the camera, by loading a perspective matrix into it. You can use the gluPerspective function to make one of these matrices (after calling glMatrixMode(GL_PROJECTION) ). To actual move the camera, you've got to use the model-view matrix (which moves the model/geometry, as well as the view/camera). To move the view around you can use glTranslate / glRotate (after calling glMatrixMode(GL_MODELVIEW) ).

#7 BB1995   Members   -  Reputation: -41

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Posted 13 April 2011 - 02:00 AM

The projection matrix is used to define the field-of-view of the camera, by loading a perspective matrix into it. You can use the gluPerspective function to make one of these matrices (after calling glMatrixMode(GL_PROJECTION) ). To actual move the camera, you've got to use the model-view matrix (which moves the model/geometry, as well as the view/camera). To move the view around you can use glTranslate / glRotate (after calling glMatrixMode(GL_MODELVIEW) ).


GLUT is fucking annoying and pathetic....

Plus, you have to download it AND OpenGL...

Too many files I can't risk that much disk space flooding, sorry(I also have low RAM, only 1 GB).

That method is just so UNFITTING....Shame on OpenGL....

Needing add-ons to compare to DirectX. Hell this, I'm getting back to DirectX programming.

#8 Hodgman   Moderators   -  Reputation: 30385

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Posted 13 April 2011 - 02:05 AM

I didn't mention GLUT and BitMaster didn't call you a guy. Perhaps this comprehension impairment is the reason that you think that absolutely everything is shit and cannot understand anything you read?




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