However it should always be an option, you don't want to scare away the rest of the crowd, unless you are aiming at those hardcore types only when creating a game.
I concur. Catering to hardcore players are just more paying customers.
However it should always be an option, you don't want to scare away the rest of the crowd, unless you are aiming at those hardcore types only when creating a game.
Do not mistake the cause with the effect. It is not that hardcore players bought Diablo2 because there was permadeath, it was that they bought it for other reasons. And only after they played it on normal mode for a looong time they decided to try permadeath mode. But it was all "after". Permadeath never made them love the game in the first place. Permadeath was never a selling point for Diablo2. It was merely a bonus for those who are already addicted to the game.
In my opinion it's not only about the pro's and cons of perma death, but also about the target audience (or player base). Some type of games, like Diablo do really lend themselves to permadeath options, because the audience tends to like it.
interesting observation, roguelike lovers (read: the typical target audience for permadeath feature) usually loathe Diablo).