I´m using Vertex Arrays to draw my geometry.
all works fine
but now i wanted to do 2Pass Bumpmapping with Multitexturing
but how can I use the TexCoordArray with multitex?
there is the texcoord command for multitex
glMultitexCoord(texnr,u,v) or something like this
but there is no
glMultitexCoordArray() or is?
If you know pls post link to .h .lib ...