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3D Modeler looking for work.


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#1 nestor818   Members   -  Reputation: 128

Posted 18 April 2011 - 11:00 PM

Hi my name is Nestor Chavez and I have been a 3d modeler for 6+ years with 2 years of game industry experience and have a degree in 3d design from Los Angeles Mission College Institute of Multimedia Arts.I have done various freelance gigs such as prototyping for inventors, visualization rendering, game character modeling,animation and modeling in general for games.If you are interested, please visit my websitehttp://www.wix.com/n...estord3dmodeler and/or contact me at nestor_c@yahoo.com. Thank you for your time and have a nice day.
Attached File  bmaster_w_color_comp.jpg   379.16KB   195 downloads
Attached File  engineer_final.jpg   263.84KB   610 downloadsAttached File  Red Marine Character High vs Low.jpg   416.42KB   483 downloads
Attached File  Soldier_Character_High_poly2.jpg   405.47KB   185 downloadsAttached File  Soldier_Character_Low_poly.jpg   223.07KB   180 downloads
Attached File  AssaultGun_By_NESTOR_CHAVEZ.jpg   34.28KB   118 downloads


Note:PAID WORK ONLY....My rates are reasonably negotiable.If you would like to discuss any work please shoot me an email(nestor_c@yahoo.com) instead of a PM.You can also contact me on Skype: nestor_c818

Sponsor:

#2 Rosalia   Members   -  Reputation: 133

Posted 19 April 2011 - 04:05 PM

I assume you're not interested in volunteering, right? I have a project that might give some profit int the future (profit that would be shared), if you're interested please PM me or add me in Skype: rosaliaschneider. You may work only on your free time, most of the members have full-time jobs.
Rosália G. Schneiderhttp://rosaliaschneider.wordpress.com/

#3 shadow9903   Members   -  Reputation: 49

Posted 30 April 2011 - 09:19 PM

i wud like to talk to u about the game i am making its gonna be like borderlands mmo so its an mmofps if u cud add me on skype my skype name is dillon.crow

#4 nestor818   Members   -  Reputation: 128

Posted 13 May 2011 - 02:26 PM

New Model posted

#5 Styg   Members   -  Reputation: 100

Posted 16 May 2011 - 04:54 AM

What 3D tools you use?
www.timelapsevertigo.com - an indie roleplaying game.

#6 nestor818   Members   -  Reputation: 128

Posted 16 May 2011 - 10:56 AM

I use Maya and Zbrush.

<br />What tools you use?<br />



#7 IADaveMark   Moderators   -  Reputation: 2531

Posted 23 May 2011 - 06:42 AM

Stop bumping.

From the Forum FAQ:

As a general rule, bumping is not allowed in the Help Wanted forum. There are however certain conditions under which it will be allowed:
  • If after 2 days your topic has received no replies you may bump your thread once. Ideally you should first make some changes to your original post; try to provide updates and/or additional information. You may repeat this a few (not more than 2) times, after which you should wait at least 14 days before bumping your topic again.
  • If you are adding additional content you may do so by editing your original post; do not make a new post in this case.
  • You may at any time post to say all positions are filled and you are no-longer recruiting.
  • You may at any time respond to questions posted in your topic.

One more time and your thread is closed.

Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC

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#8 MMX Alamar   Members   -  Reputation: 99

Posted 23 May 2011 - 11:13 PM

Fantastic 3D rendering, Nestor! Wish we had $250 for ya! (the project I'm working on is nonprofit.)

One day you will become a Lead Artist. You definitely have the talent to fill that position. It might help if you marketed yourself as a Lead Artist looking for work in a dual position of art and management.




#9 MMX Alamar   Members   -  Reputation: 99

Posted 07 June 2011 - 07:08 PM


Fantastic 3D rendering, Nestor! Wish we had $250 for ya! (the project I'm working on is nonprofit.)

One day you will become a Lead Artist. You definitely have the talent to fill that position. It might help if you marketed yourself as a Lead Artist looking for work in a dual position of art and management.




Thanks for the compliments, Ill take it into consideration :D.


You're welcome! I noticed that several people gave these two posts bad reputation. I wonder why, but I suppose if they had a good reason they would have responded to this topic. I can imagine what people like that would do with a dislike button on Facebook...that's probably why Facebook only has a like button.


Anyway, in case no one has contacted you on here, I suggest you try these other communities as well as Game Dev: DevMaster (similar to GDNet) and CGTalk (Artists only). Jbadams, one of the site moderators, referred me to these other sites.

Have a good day!



#10 nestor818   Members   -  Reputation: 128

Posted 07 June 2011 - 11:37 PM



Fantastic 3D rendering, Nestor! Wish we had $250 for ya! (the project I'm working on is nonprofit.)

One day you will become a Lead Artist. You definitely have the talent to fill that position. It might help if you marketed yourself as a Lead Artist looking for work in a dual position of art and management.




Thanks for the compliments, Ill take it into consideration :D.


You're welcome! I noticed that several people gave these two posts bad reputation. I wonder why, but I suppose if they had a good reason they would have responded to this topic. I can imagine what people like that would do with a dislike button on Facebook...that's probably why Facebook only has a like button.


Anyway, in case no one has contacted you on here, I suggest you try these other communities as well as Game Dev: DevMaster (similar to GDNet) and CGTalk (Artists only). Jbadams, one of the site moderators, referred me to these other sites.

Have a good day!




Thanks again :D.Yes I have kept busy with work from here and some other forums like this one.As for the dislike,I don't really know why they did that I am guessing because I bumped this post a couple of times with out any updates or maybe because they just wanted to hate on my work.However, what ever reason it was I don't really care,I really appreciate people like you helping out the community instead of hating on us(the community):D.



#11 Ashaman73   Crossbones+   -  Reputation: 7991

Posted 08 June 2011 - 12:05 AM

Thanks again :D.Yes I have kept busy with work from here and some other forums like this one.As for the dislike,I don't really know why they did that I am guessing because I bumped this post a couple of times with out any updates or maybe because they just wanted to hate on my work.However, what ever reason it was I don't really care,I really appreciate people like you helping out the community instead of hating on us(the community):D.

You have some decent artwork here, but when you talk about the community you need to understand the community first. This community consist of many rookie developers who want to start their own project without any budget at hands. Advertising your art and taking money for it is ok, but if you would understand this community you would not expect much interest in paid work. For under $250 you can get pretty decent art at one of the commercial art providers like 3drt, dexsoft or turbosquid, yet you bump your thread all the time whereas other teams seeking help respect the bumping rules.

You should consider to offer some of your artwork in the marketplace.

#12 nestor818   Members   -  Reputation: 128

Posted 13 June 2011 - 10:59 AM

Thanks for the info.I will look into the marketplace.

#13 nestor818   Members   -  Reputation: 128

Posted 09 July 2011 - 12:54 PM

Still available for more work.Any questions or concerns please shoot me an email(nestor_c@yahoo.com) and we can discuss it further. Check my website to see my recent work.

#14 nestor818   Members   -  Reputation: 128

Posted 15 July 2011 - 02:29 PM

Now Available for more work.Thanks to all my clients and future clients for trusting in me and giving me the opportunity.

#15 nestor818   Members   -  Reputation: 128

Posted 22 July 2011 - 10:12 AM

1 week bump.

#16 T e c h l o r d   Members   -  Reputation: 186

Posted 22 July 2011 - 10:55 AM

Hello nestor818,

Amazing
3D Humanoid Works of Art! Would you be interested in an idea for Model Packs which are popular on the Hobbyist Game Development Scene? There is no doubt that Model Packs provide awesome artwork for an affordable price. The major concern for most Indie Game Devs is knowing that identical models are being used by others in their games. It is strongly desired that ones game has its own distinctive look. In the past, I've personally purchased packs and modified textures to provide some variation, however, in the end that simply wasn't enough.

What I propose is a New Model Pack System concept that would provide both 3D Artist and Game Developer with greater amount of flexibility and variety. I call this system, Modular Entity Construction Sets (MECs). MECs provides modeled/textured Parts that can be assembled to create countless Entity variations. Several Model Construction Sets for Buildings and Structures are already available, MECs takes the concept further providing Parts for Character Bodies/Heads, Furniture Props, Firearm Weapons, Melee Weapons, Trees/Plants, Vehicles/Crafts, and Machines.

Parts could be imported into a 3rd party editor and assembled manually OR imported into game engine and assembled using a Plug-in that handles parts welding and texture blending. To be determined....

Posted Image



#17 Konidias   Members   -  Reputation: 214

Posted 24 July 2011 - 01:53 AM

Your work is better than average, however I just wanted to point out that none of your models are actually 100% accurate to the concept artwork. Some less accurate than others. In some cases I can see how things might need to be modified a bit, but in a lot of your models, I'm seeing stuff that could easily be fixed to match up to the concepts and seem more like mistakes than decisions to change the overall look.

Like just for example, the Knight character in the second image..

- the horns on the helmet don't bend the same way
- character is sleeveless but concept art shows sleeves
- pretty much all the armor and clothing is different enough to not even be considered the same outfit
- the big demon head on the belt buckle is totally out of proportion (face is too big, horns are too small, etc)
- major thing... the guy looks nothing like the dude in the concept art (in the face) your guy comes off looking like he's ready to cry

It might sound like I'm being too harsh, but in the world of 3D modeling, accuracy is everything. If you can't match concept art 100% of the way, then you have to be considered an amateur and you're not going to get paid the sort of money you're looking for. The absolute most important quality in a 3D modeler is their ability to match reference. People will hire you and want you to make exactly what they want. Not your own interpretation of it.
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#18 nestor818   Members   -  Reputation: 128

Posted 24 July 2011 - 10:30 AM

Your work is better than average, however I just wanted to point out that none of your models are actually 100% accurate to the concept artwork. Some less accurate than others. In some cases I can see how things might need to be modified a bit, but in a lot of your models, I'm seeing stuff that could easily be fixed to match up to the concepts and seem more like mistakes than decisions to change the overall look.

Like just for example, the Knight character in the second image..

- the horns on the helmet don't bend the same way
- character is sleeveless but concept art shows sleeves
- pretty much all the armor and clothing is different enough to not even be considered the same outfit
- the big demon head on the belt buckle is totally out of proportion (face is too big, horns are too small, etc)
- major thing... the guy looks nothing like the dude in the concept art (in the face) your guy comes off looking like he's ready to cry

It might sound like I'm being too harsh, but in the world of 3D modeling, accuracy is everything. If you can't match concept art 100% of the way, then you have to be considered an amateur and you're not going to get paid the sort of money you're looking for. The absolute most important quality in a 3D modeler is their ability to match reference. People will hire you and want you to make exactly what they want. Not your own interpretation of it.


uh huh...well its interesting that you took your time to type all this,but I think you should had ask any questions before you jump into your conclusion.I mean first you got to understand that in order to get some stuff done quick we need to compromise some stuff(exact looks/proportions to concept ,considering its a diffident thing in the 3d world ),but I agree some stuff could of been tweaked to look much better but we needed to compromise some stuff(is what the art director said for this project,but as long as the overall structure is there it was fine).Another thing,like said before I think you should not critique unless you knew all the WHY's,and BUT's.I say that because I had other Orthographic concepts/with color scales(example down below),but like you didn't ask, I think its a little immature to yap about things you don't know.Do you think a client paying money will want this model if it was nothing they were looking for?(considering they payed more then $300 bucks for?) I mean its kind of insulting saying

People will hire you and want you to make exactly what they want. Not your own interpretation of it.

because obviously they got what they wanted,and in my opinion concept art is not really suppose to be taken as the exact precise look,but really more like an idea(some times clients want the 3d artist to add there own imagination/spice into the character,because things tent to not work right in the 3d world according to the concepts).With that said,you should always think before you start commenting considering you did not know what the facts of the project were(and no one asked for your opinion, at least start a convo like you where interested in the character instead of critiquing it ) :).Keep the feedback coming,just make sure you have the facts before you jump to your conclusions :D.Cheers.

Here is the Ortho and the different color scale they wanted :).
Attached File  Ortho_BattleMaster.jpg   245.64KB   58 downloads

#19 Konidias   Members   -  Reputation: 214

Posted 24 July 2011 - 12:09 PM

Well I didn't really "take time"... I type fast, so don't assume it took me a while to type the post (aha, there you are assuming stuff and telling me not to! :P)

I understand that there are deadlines and such, but I don't think compromising by doing a rush job is exactly a compromise. By compromise it would mean just not putting in the details... But it should definitely match the concept otherwise.

Also you keep telling me not to assume and not to say things until I know all the facts... But that's just it... when someone is looking at your portfolio of work, the only facts they get are what you presented to them. Had you included that new piece of concept art, I wouldn't have been so harsh on that Knight model. Yes, it does match that concept art better... but the image you originally posted didn't show that. You can't expect potential clients to want to ask you questions about the models... They are going to see "it doesn't match the concept art that is next to it" and that's that.

I think the point I'm trying to make is that it isn't whether I'm right or wrong.. it's that I came to the conclusion I did in the first place. Had you posted that other concept art, I wouldn't have had to bother wondering if you could actually match reference. So my suggestion to you is to simply make more effort to display upfront that you can match the reference instead of making potential clients guess about it

Just don't get too defensive of my posts... I'm trying to help you out here, not insult you or anything like that. I think everyone would agree that the original stuff you posted didn't match that closely to the concept art that went with them. That's all I was trying to point out. Whether it matches other concept art or if it's what the client wanted is irrelevant. All that is relevant is the information you gave us, and that information was "look, I can't match concept art 100%"
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#20 nestor818   Members   -  Reputation: 128

Posted 24 July 2011 - 01:08 PM

Well I didn't really "take time"... I type fast, so don't assume it took me a while to type the post (aha, there you are assuming stuff and telling me not to! :P)

I understand that there are deadlines and such, but I don't think compromising by doing a rush job is exactly a compromise. By compromise it would mean just not putting in the details... But it should definitely match the concept otherwise.

Also you keep telling me not to assume and not to say things until I know all the facts... But that's just it... when someone is looking at your portfolio of work, the only facts they get are what you presented to them. Had you included that new piece of concept art, I wouldn't have been so harsh on that Knight model. Yes, it does match that concept art better... but the image you originally posted didn't show that. You can't expect potential clients to want to ask you questions about the models... They are going to see "it doesn't match the concept art that is next to it" and that's that.

I think the point I'm trying to make is that it isn't whether I'm right or wrong.. it's that I came to the conclusion I did in the first place. Had you posted that other concept art, I wouldn't have had to bother wondering if you could actually match reference. So my suggestion to you is to simply make more effort to display upfront that you can match the reference instead of making potential clients guess about it

Just don't get too defensive of my posts... I'm trying to help you out here, not insult you or anything like that. I think everyone would agree that the original stuff you posted didn't match that closely to the concept art that went with them. That's all I was trying to point out. Whether it matches other concept art or if it's what the client wanted is irrelevant. All that is relevant is the information you gave us, and that information was "look, I can't match concept art 100%"


hehe.You got a point, but you also got to understand the way you came out sounded to cocky.Like if you where a pro :).




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