- Clear 'em out
- Just a little closer
- Keep 'em coming
Has this been done before?
Posted 20 April 2011 - 08:17 PM
Beginner in Game Development? Read here.
Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
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Posted 20 April 2011 - 09:37 PM
http://www.cpgf.org/
cpgf library -- free C++ open source library for reflection, serialization, script binding, callbacks, and meta data for OpenGL Box2D, SFML and Irrlicht.
v1.5.5 was released. Now supports tween and timeline for ease animation.
Posted 21 April 2011 - 03:26 AM
Posted 21 April 2011 - 06:44 AM
- Jason Astle-Adams.
From my blog: 20 ways to advertise your game | What next? Intermediate to advanced C++
How to make games WITHOUT programming | 4 reasons you aren't a successful indie developer
Posted 21 April 2011 - 11:56 AM
Posted 21 April 2011 - 12:04 PM
Posted 21 April 2011 - 01:34 PM
I'm thinking about the Thief games where difficulty would add extra objectives. I've no idea if it also made the enemies harder. It would be things like "get xyz amount of gold", "Don't kill anyone" that kind of thing. A little less than your idea but on a similar theme.
Posted 21 April 2011 - 03:06 PM
Posted 22 April 2011 - 01:27 AM
Posted 22 April 2011 - 06:29 PM
You're right that there are some problems created by providing different play styles instead of different difficulty levels, but I don't think they're completely unrelated, in that providing players with the option of a more comfortable play-style will make the game easier, whilst a less comfortable one will make it harder. You're absolutely right though that two players who prefer the same style of play might still enjoy a different level of challenge, and without a separate setting for difficulty you might also make things more difficult for players who have a poor understanding of their own strengths and weaknesses.As Acharis alluded to, I think you're confounding two different things: difficulty and play-style. Thing of them as axes that are orthogonal. One really has nothing to do with the other.
- Jason Astle-Adams.
From my blog: 20 ways to advertise your game | What next? Intermediate to advanced C++
How to make games WITHOUT programming | 4 reasons you aren't a successful indie developer