Members - Reputation: 122
Posted 09 September 2001 - 10:46 AM
Members - Reputation: 528
Posted 09 September 2001 - 04:48 PM
Is it better to compile all the vertices fo al objects in one massive scene array and then just draw that one or do each object one by one??<<
normally not, actually most likely not the driver will split this group up into smaller lots, i believe even a gefroce3 handles max ±4000 verts/indices (with larger anmounts itll split them up into smaller groups costing performance)
>>Also how much more perfomance does locking give?<<
depends on what youre doing if ure doing multiple passes on a single mesh this can be good, if u arent then this can cost performance. as always test it.