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Please give me some advice about game developing


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#1 Yang G   Members   -  Reputation: 105

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Posted 24 April 2011 - 07:14 AM

Hi

I am a new guy to game industry and will go to a online-game develop inc as a game developer, in order to promote myself, I have read <Tricks of the windows game programming gurus> & the "dragon book", I do most of all the examples in these books above by myself. so I have got some concept about game programming, directX and graphics theory.
but i encounter a big problem while reading< 3D Games Real-time Rendering and Software Technology>(I have read to chapter 9, the management of visibility of the complex scene) that the content is too academic to understand and implement. I'm doubting whether i should give up this book and read another one more practical.
so i will appreciate much someone can give me some advice.


Thanks very much.;-)


ps: I prefer 3d game programming and engine programming to others. The company is engaged in the development of online games.



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#2 White Dwarf   Members   -  Reputation: 96

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Posted 24 April 2011 - 11:15 AM

Hi

I am a new guy to game industry and will go to a online-game develop inc as a game developer, in order to promote myself, I have read <Tricks of the windows game programming gurus> & the "dragon book", I do most of all the examples in these books above by myself. so I have got some concept about game programming, directX and graphics theory.
but i encounter a big problem while reading< 3D Games Real-time Rendering and Software Technology>(I have read to chapter 9, the management of visibility of the complex scene) that the content is too academic to understand and implement. I'm doubting whether i should give up this book and read another one more practical.
so i will appreciate much someone can give me some advice.

Thanks very much.;-)

ps: I prefer 3d game programming and engine programming to others. The company is engaged in the development of online games.



I'm not the most experienced games developer and I haven't read any of these books but I find that by making my own games or applications that interest me (my first two were a society simulator-using console and a binary clock-using SDL) I gain more experience and learn far more than I do by looking at examples in a book. Maybe if you come back to that chapter after you have more of a practical knowledge base, it will become clearer.



#3 Yang G   Members   -  Reputation: 105

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Posted 25 April 2011 - 09:35 AM


Hi

I am a new guy to game industry and will go to a online-game develop inc as a game developer, in order to promote myself, I have read <Tricks of the windows game programming gurus> & the "dragon book", I do most of all the examples in these books above by myself. so I have got some concept about game programming, directX and graphics theory.
but i encounter a big problem while reading< 3D Games Real-time Rendering and Software Technology>(I have read to chapter 9, the management of visibility of the complex scene) that the content is too academic to understand and implement. I'm doubting whether i should give up this book and read another one more practical.
so i will appreciate much someone can give me some advice.

Thanks very much.;-)

ps: I prefer 3d game programming and engine programming to others. The company is engaged in the development of online games.



I'm not the most experienced games developer and I haven't read any of these books but I find that by making my own games or applications that interest me (my first two were a society simulator-using console and a binary clock-using SDL) I gain more experience and learn far more than I do by looking at examples in a book. Maybe if you come back to that chapter after you have more of a practical knowledge base, it will become clearer.



yeah, what i know are always from the book, and i have not done a actual project. someone advise me to make a deep in STL and take a look at lua ,CEGUI and some game examples opened on net. those are on the way, and i want to gain more techniques on 3d programming so that i can join to the 3d developing team in a short time. I just can't ensure whether it's a good plan.
en,feeling a little puzzle:-(.
thanks any way~~

#4 White Dwarf   Members   -  Reputation: 96

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Posted 25 April 2011 - 10:52 AM

Knowing more techniques is far inferior to being able to successfully utilise a few techniques. As for joining a development team, you won't be hired unless you have a degree and/or good examples of work you have done as part of a indie group or on your own.

#5 Yang G   Members   -  Reputation: 105

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Posted 25 April 2011 - 08:33 PM

Knowing more techniques is far inferior to being able to successfully utilise a few techniques. As for joining a development team, you won't be hired unless you have a degree and/or good examples of work you have done as part of a indie group or on your own.




there is a proverb in china that if you gain more of the base theory, you can stretch it easily(in chinese :厚积薄发). I always follow it. If you can't got the word, please excuse my poor english, aha:-(
only two months remained, maybe i should aim at extending my eyes but not got all the theory by reading these book.
alas, less bodies have a interest in the topic- -





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