Idea for game
#1 Members - Reputation: 100
Posted 25 April 2011 - 11:00 AM
#2 Moderators - Reputation: 8546
Posted 25 April 2011 - 11:13 AM
Read here. (Read the whole list, but the most applicable is Sloperama FAQ #1.)
Very short answer: Based on what you described, it won't happen.
#3 Members - Reputation: 121
Posted 25 April 2011 - 12:08 PM
Hello, I am one of the many people with a game idea! I really think GIRLS and other people will love it. I have written it down and now I am stuck. I have no interest in actually physically developing the game myself...I am not that computer literate. I would like Rockstar or EA to develop it, or a new developer, with my input. I want to be the voice behind the project I need someone who can help me talk to the right people and help me pitch my idea in the most appropriate way possible. I am broke. No money to invest, just ideas... keeping it real. Help please? Thanks.
If you really think it's a good idea, then become computer literate.
Why do you write girls as GIRLS?
#4 Members - Reputation: 100
Posted 25 April 2011 - 12:48 PM
Hello, I am one of the many people with a game idea! I really think GIRLS and other people will love it. I have written it down and now I am stuck. I have no interest in actually physically developing the game myself...I am not that computer literate. I would like Rockstar or EA to develop it, or a new developer, with my input. I want to be the voice behind the project I need someone who can help me talk to the right people and help me pitch my idea in the most appropriate way possible. I am broke. No money to invest, just ideas... keeping it real. Help please? Thanks.
If you really think it's a good idea, then become computer literate.
Why do you write girls as GIRLS?
#5 Members - Reputation: 100
Posted 25 April 2011 - 12:54 PM
I appreciate you taking time out to respond to my post. However, your negativity is not welcome. If you were not some kind of video game programmer and you had an idea for a game, but not a computer or the means to develop it, what would you do? No need for trying to shatter dreams. Geesh!
There are multiple FAQ entries on that.
Read here. (Read the whole list, but the most applicable is Sloperama FAQ #1.)
Very short answer: Based on what you described, it won't happen.
#6 Members - Reputation: 840
Posted 25 April 2011 - 01:01 PM
The hard truth is that your comment is correct: "are you telling me there is noone who takes ideas from 'average joes' and turns them into games."
There is noone who takes ideas from 'average joes' and turns them into games.
Every average joe out there thinks he has the idea for the best game ever, and nobody simply has time to deal with all these ideas. The ideas are a dime a dozen.
If you want a game made, there's two options:
1) Make it yourself
2) Pay someone else to do it (talking hundreds of thousands to millions of dollars).
If you rule out the first one, than that leaves only the second option. If you rule that out as well, then your game is not going to get made. Sorry but that's the hard truth of life.
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#7 Members - Reputation: 3515
Posted 25 April 2011 - 01:03 PM
No one is being mean or negative here. Your post is no different than saying that you have an idea for a house and no money or skill to build it. You just want someone else to come and build it for you.Hello,
Doesn't happen. Ever.
If you want to get into the games industry, you'll have to work your way into it, and acquire the proper skills.
Failing that, you will need to get tons of money otherwise to the point where you can start up your own company.
Most companies can't take unsolicited pitches anyways for legal reasons.
#10 Members - Reputation: 217
Posted 25 April 2011 - 01:41 PM
Best of luck with your game idea. Female gamers are extremely underrepresented (especially core female gamers). Somebody needs to make games for them!
#11 Moderators - Reputation: 5072
Posted 25 April 2011 - 03:34 PM
In the meantime, OtherCreator, you should read these:
http://sloperama.com/advice/idea.htm
http://sloperama.com/advice/specs.htm
http://sloperama.com/advice/lesson11.htm
http://sloperama.com/advice/lesson21.htm
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com
Please do not PM me. My email address is easy to find, but note that I do not give private advice.
#12 Members - Reputation: 229
Posted 25 April 2011 - 10:41 PM
There are plenty of opportunities to learn skills and contribute with the numerous small mobile and social developers starting up every week. Find out who they are and volunteer to do some QA. Go to meet-ups with other developers who share your passion and ideas. Focus on learning the craft of game development and don't give up just because something is hard. If you have the passion for making games, then this will be an enjoyable experience. If on the otherhand you only want to tell other people about your ideas without actually contributing something real, then yes I am afraid you will end up as a "wanna-be" whose great ideas will remain in your head. That's the reality of game development so please don't complain when someone tells you the truth simply because it is not what you want to hear.
Email: kevin.reilly.law@gmail.com
Twitter: kreilly77
#13 Moderators - Reputation: 14313
Posted 25 April 2011 - 11:52 PM
Michael Bay, or EA, don't care about Joe Public's great ideas.Hello, I am one of the many people with a movie idea! I really think GIRLS and other people will love it. I have written it down and now I am stuck. I have no interest in actually physically developing the movie myself...I do not run a film studio. I would like Michael Bay or James Cameron to develop it, or a new director, with my input of course. I want to be the voice behind the project I need someone who can help me talk to the right people and help me pitch my idea in the most appropriate way possible. I am broke. No money to invest, just ideas... keeping it real. Help please? Thanks.
On the off-chance that you did manage to get a meeting with them,and they did like your idea, you would never be the voice of the project -- it would become a Michael Bay project. They would buy your idea, corrupt it to exploit it's market potential, and pay you to shut up while they take the credit for it.
In reality, to even get a meeting with a game publisher of that size, you'd have to be a serious developer with a completely solid plan for how the game will be developed -- you'd need the names of the key staff that you've employed to build it, a detailed break-down of the work-items, a time and money budget, a market analysis of competing products, a business plan explaining how much money they're going to make off you, etc...
Don't aim yourself at Hollywood type projects unless you're already a big Hollywood type player. Keep it real.
Sorry to crush your dream, but EA/Rockstar games are big businesses. They only care about money, not dreams.
Instead of aiming yourself at big business, try a grass-roots approach. Make all your ideas public, get feedback, refine them. Try and attract an amateur open-source team to make the game for free, and give it away for free.
#14 Members - Reputation: 155
Posted 26 April 2011 - 01:37 AM
I have tried to read programming books and such, the language just does not click.
That's how most people feel when they start programming. It is mainly a question of motivation. In my opinion, anyone can learn to become a decent programmer (notice I said decent, not great) if they have the motivation to stay in there until they start to get a grip on things.
In essence, programming is about finding solutions to problems. This goes for programming games as well. Modern games consists of thousands to millions of problems that must be solved, and the ones that you cannot solve off the top of your head have most likely already been solved by someone else. To find these pre-solved problems (otherwise known as solutions), use Google. That's what I use. It is a very helpful tool.
On the off-chance that it doesn't provide you with anything, that's why you have the forums on this site to post to so others can help you find a solution to your problem. Most of the time, they'll even do it for free!
For example;
Q: How do you figure out if a button has been clicked?!
A: There is a formula for that! It goes like this:
if(MouseX > ButtonX AND MouseX <= ButtonWidth) if(MouseY > ButtonY AND MouseY <= ButtonHeight) //If the left mouse button is down, the button has been clicked! end if[/size] end if [/size]
#15 Moderators - Reputation: 5072
Posted 28 April 2011 - 09:49 AM
We understand. Believe me, we do.I appreciate you taking time out to respond to my post. However, your negativity is not welcome. If you were not some kind of video game programmer and you had an idea for a game, but not a computer or the means to develop it, what would you do? No need for trying to shatter dreams. Geesh!
Some of us prefer illusion to despair.
- Nelson Muntz, The Simpsons
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com
Please do not PM me. My email address is easy to find, but note that I do not give private advice.
#16 Moderators - Reputation: 174
Posted 28 April 2011 - 10:08 PM
Yes, that is precisely what we are telling you. For a full explanation of why see http://www.obscure.co.uk/frequently-asked-questions/selling-game-design-ideas/I have an idea, I want it created...are you telling me there is noone who takes ideas from 'average joes' and turns them into games.
People who make games were just like you. They didn't know how to do it so they learned. Jimmy Savile has retired now so if you want your game made you need to put in the effort to learn what is necessary to make it yourself, or earn the money necessary to pay someone else to make it. People who went to the effort of learning how to make games aren't going to use their time to make your game (unless you pay them).I appreciate you taking time out to respond to my post. However, your negativity is not welcome. If you were not some kind of video game programmer and you had an idea for a game, but not a computer or the means to develop it, what would you do? No need for trying to shatter dreams. Geesh!
You asked a question and people answered it. Sorry if reality doesn't match your dreams but what they are saying is true. While reality may be "negative" (when compared to your dream view of the world) it certainly isn't unhelpful. You now know what you need to do to make your dream come true. If it is not worth your while putting in the necessary effort why would anyone else?I appreciate you taking time out to respond to my post. However, your negativity is not welcome.
www.obscure.co.uk
#17 Members - Reputation: 158
Posted 28 April 2011 - 10:46 PM
If you are like me, ask yourself these questions:
How are you going to acquire exotic matter?
How much will it cost?
What is the timeframe?
Can I see your calculations?
Can I see the blueprint and a small-scale demo or a simulation?
Ideas are worth... The more vulgar expression for the term feces. As a programmer, there is no need in reinventing the wheel so I'll just point you to an awesome website. Read the Sloperama, as many have already suggested. It's an awesome read, well, for you it'll be heartbreaking... But hey, in a few years you'll be laughing at this moment and feel a bit shy if you decide to progress. Everyone was once a newbie and everyone has embarrasing moments, it's the drive to learn and improve ourselves the thing which is awesome.
And trust me, the guys here at GameDev have been extremely tolerant. I've seen dreams brought down with AA cannons on other websites. I understand it is hard for you to wrap your head around this, but we are actually trying to help you understand and progress.
If you are a complete beginner and want to know more about game development, read this guide.
#18 Members - Reputation: 120
Posted 31 May 2011 - 01:49 PM
Hello,
I appreciate you taking time out to respond to my post. However, your negativity is not welcome. If you were not some kind of video game programmer and you had an idea for a game, but not a computer or the means to develop it, what would you do? No need for trying to shatter dreams. Geesh!
You have to understand. These are people who know what they're talking about. Video game development and publishing is a Hollywood, and you can't walk into 'Hollywood' and say "Hi Steven Spielberg, I have a great idea for a movie, you should make it and put Tom Cruise and Julia Roberts in lead roles. But I want to give input and get money, because it's my idea".
It just doesn't happen.
If you think about it, video games are easier to break into than movie making. Independant developers have always been a breed of nerd-geeks who had a passion and an IDEA to bring to life. If you have a laptop, the internet, and a library, you CAN make games, they've been doing it since Doom. It's not easy. It can be downright discouraging. But if you really do have faith in your idea, then we are here to tell you, you CAN see it to frutition. Stop getting defensive and get a work ethic.






