When to start using SFML?

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1 comment, last by Gamer Gamester 12 years, 12 months ago
Hello.

I've been learning C++ lately and I'm now tackling "more advanced" data types and operators (That's module 7 from Herbert Schildt's C++ books Link: http://go.microsoft.com/fwlink/?LinkId=115303], It does not work anymore though. Just thought any of you might have known about the ebooks in the past)

I wanted to learn C++ for some Game Development.

What is the bare minimum of C++ knowledge i should acquire to start learning SFML for beginner's Game Development?

What concepts of C++ do I have to know as a bare minimum?


Thank you.
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The most fundamental concepts: loops, branch (if/else, switch), arrays, pointers, classes. That's enough conceptually for you to use SFML. Did you look at SFML code yet? See the tutorial and samples? There's nothing unusual there.
Read the SFML tutorials. They're well done, simple and cover the API well.
If you don't feel like you know what do from there, then maybe you're not ready. wink.gif
Remember to plan something extremely simple to get going.

Do you have your compile/linking process down (are you able to make executables)? That is one of the trickier aspects of C++.

Start by getting a SFML window running.
Then get an image in that window.
Maybe you'd like to be able to move the image around with arrow keys?

Reading books is great, keep it up. But don't be afraid to mix in some programming (at least half your time, I'd say --- though the occasional academic sabbatical can be healthy).

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