What Libraries should i use for a commercial game?
i can program i python and i am aiming for a 3d game
any help world be great
thanks dave
What Libraries should i use for a commercial game
Started by Zxdeiy, Apr 27 2011 07:55 AM
5 replies to this topic
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#2 Members - Reputation: 102
Posted 27 April 2011 - 08:22 AM
Try this out and see if any of these tickle your fancy: http://wiki.python.org/moin/PythonGameLibraries
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#4 Members - Reputation: 240
Posted 27 April 2011 - 08:41 PM
Depends on your level of programming experience. You'd get the best performance by working with DirectX directly (I'm assuming Windows is your goal), but DirectX is not the simplest thing to pick up.
If you've got only minor programming experience, I've heard Unity3D doesn't require much programming knowledge.
If you've got plenty of programming experience, but directly using DirectX is a bit too much for you, Irrlicht and Ogre are popular free libraries.
If you've got only minor programming experience, I've heard Unity3D doesn't require much programming knowledge.
If you've got plenty of programming experience, but directly using DirectX is a bit too much for you, Irrlicht and Ogre are popular free libraries.
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#6 Staff - Reputation: 8897
Posted 28 April 2011 - 05:44 AM
I agree with those who have suggested Panda3D -- it's a good choice for someone already experienced with Python wanting to make a 3d game, and has been used in a number of commercial games including at least one Massively Multiplayer Online Game from Disney (Pirates of the Caribbean Online). You can see the feature list here, and the documentation here. It's also both free and open-sourced, even for commercial use.
Note that Panda3D may have a steep learning curve if you're still a beginner, although it should be easy to pick up if you've had a reasonable amount of experience with Python.
If you're after an alternative that is simpler to start with you could take a look at Unity3d as nfries88 suggested above. Unity scripting can be done with C#, UnityScript (similar to JavaScript), or with Boo (similar to Python), although a lot of work can also be done with pretty minimal scripting, and the community and documentation are very helpful.
Note: At the time of posting something is messed up in the forum stylesheet and links aren't standing out from normal text, so I've manually set the text of links to be bright blue as a work-around.
Note that Panda3D may have a steep learning curve if you're still a beginner, although it should be easy to pick up if you've had a reasonable amount of experience with Python.
If you're after an alternative that is simpler to start with you could take a look at Unity3d as nfries88 suggested above. Unity scripting can be done with C#, UnityScript (similar to JavaScript), or with Boo (similar to Python), although a lot of work can also be done with pretty minimal scripting, and the community and documentation are very helpful.
Note: At the time of posting something is messed up in the forum stylesheet and links aren't standing out from normal text, so I've manually set the text of links to be bright blue as a work-around.
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