Zombie MMO Flash Ideas
#1 Members - Reputation: 100
Posted 02 May 2011 - 11:47 PM
I'm asking the GameDev community to put in there 2cents, not JUST for the story line but I'm considering In re-programming the engine in according to make it more interactive so go crazy if you have any features or insights in what MMO's are missing don't be afraid to share aswell the MMO will be free to play but I'm considering of making special items must be payed with some kind of currency or have advertisments between loading screens which ever is less annoying.
May be a side-scroller FPS MMO so the users can get more creative in creating there character instead of drawing with a wierd top-down view(really awkward for non-artists)
Any Ideas?
Heres a link to some screen shots of the original I took the App offline so you can play the game that's so your ideas will be fresh and original.
http://www.facebook.com/#!/apps/application.php?id=187139924645231
#2 Moderators - Reputation: 2819
Posted 03 May 2011 - 03:45 PM
Well, there are two main ways to get zombies - magic (specifically a paranormal kind probably with some tie-in to religion) or science (generally an escaped or mutated virus that makes people and possibly animals rot, rather like leprosy, distemper, and syphilis). A third way that could work in either a magical or scientific context would be some sort of possession or parasitism by a demon, small alien, or nanomachines which could drive dead bodies around. Parasite Eve had mitochondria converting people into something like zombies, but the science of that made no damn sense.
At any rate, I would say the starting point is figuring out how your zombies were created. From there you could think about what sort of villains would be using armies of zombies, creating more of them, etc.
I have a general interest in 1. games involving pet breeding or farming, and 2. interactive story romance. If you'd like to discuss one of these you may PM me.
#3 Members - Reputation: 305
Posted 03 May 2011 - 04:07 PM
There you go, put me in your credits!
#4 Members - Reputation: 59
Posted 03 May 2011 - 07:57 PM
I have more but im getting to lazy to type this even more out since this is something every indie should know and learn as they advance through out they're years.
P.s I in now way am saying to not design your own engine just work with something powerful and work on your engine as a side project.Saves you time and gives more attention to your game if you just work on it instead of splitting time between the engine and the game.
#5 Banned - Reputation: 36
Posted 03 May 2011 - 08:05 PM
#6 Members - Reputation: 100
Posted 03 May 2011 - 08:13 PM
Beef industry secretly spikes meat with a new biochemical designed to cause meat cravings, with the aim of selling more beef. Chemical works by breaking down protein, causing the body to crave more in order to replace it. Chemical clashes with a similar chemical coincidentally introduced by the chicken industry, causing the resulting chemical brew to break down the host's bodyparts and brain (leading to the characteristic zombie look and lack of intelligence). There you go, put me in your credits!
I was gonna go with some kinda parasite, someone suggested "Mad Cow Disease" but scientificly i was dissatisfied so i gave up the scientific approach but what you got up there is an awsome idea to spark that flame back up with out the typical "XX Corporation somehow let the virus out!!" story line that you usually see. I'm for sure using this for the story line.
I can see how you would wanna make a engine so you can continue you advance it in your own way like the way Epic did.Epic started from a engine they're design from the ground up and that took them years and man power.While for us game designers now n days it has become easier cause we can use Unity,Torque,and even the UDK(also Crysis engine which will be out soon).Theres no such thing as "being pro " just cause you decided to design your own engine.Im not trying to discourage you but these engines are to help you advance through out your years as a game designer.Gotta start somewhere and why not start somewhere with something powerful like the UDK and even the not so good engine Unity.Also concentrate on your pixel sprites, appearance is everything cause it shows how much work you've put into your game.Also be original no one likes copys of zombie games over and over.Try and think up fun designs that arent so much like left 4 dead and stuff like that.Left 4 dead died cause it got boring fast along with killing floor.These zombie montage gets boring fast if you dont have something unique and fun to play with.Research is everything also if you just expect the game to be popular cause you think a generic zombie game will be good well your wrong.
I have more but im getting to lazy to type this even more out since this is something every indie should know and learn as they advance through out they're years.
P.s I in now way am saying to not design your own engine just work with something powerful and work on your engine as a side project.Saves you time and gives more attention to your game if you just work on it instead of splitting time between the engine and the game.
Thats an idea I haven't really considered much, I'm really familiar with Flash(Actionscript 3.0) things like the cysis engine sounds like it involves 3D modeling or even C++ which both give me headaches and nor do I have funding for something like that. I like your idea that the next zombie game shouldn't be generic I'm kind of obsessing about it being fresh and original. Also I personally there needs to be more zombeh humor you don't see that often anymore, real genuine slap stick kinda of stuff.
#7 Members - Reputation: 59
Posted 03 May 2011 - 08:21 PM
#8 Members - Reputation: 100
Posted 03 May 2011 - 09:59 PM
#10 Members - Reputation: 100
Posted 03 May 2011 - 11:40 PM
I would suggest you check youtube.They usually have noob friendly tuts.I'd love to give you tuts but im tired so ill leave you with just saying youtube.
I apologize I got way too excited and forgot about the youtube part at the end of your other post. Thanks Mate!
#11 Banned - Reputation: 36
Posted 04 May 2011 - 02:53 AM
#12 Members - Reputation: 100
Posted 06 May 2011 - 04:17 AM
If you choose Unity 3D and Photon combination you can write in C#, which is fairly easy and fast to learn. 3D modeling is awesome, it's easy to start, and even easier to get addicted to. Search Blender on Google, and start learning. To think that stuff gives you a headache that could potentially rob you of your goal or dream is foolish. Working for someone 20 hours a week for $8.00 an hour, to be robbed of 35% of it in taxes, and to be telling myself I simply can't afford some coffee because I'm too poor is a ultra headache. Choose now, before it's too late.
Dude, That is soo deep. Your like the real yoda no joke.
#13 Members - Reputation: 185
Posted 13 June 2011 - 05:21 AM
If your going to have weapons like a plasma gun or anything wierd, where did they get it?
Does it tie into the story?
How about a flame thrower?
What time frame are we talking about?
You could throw something together to talk about aliens, and everything is just becoming a host?
Maybe a metorite?
Maybe a terrorist attack on water population started to convert things to undead and give people rabies. Your lone survivors drank from wells thus unaffected.
Maybe you could spin off that people eating the Ecoli outbreak were contaminated.
The volcanoes erputed throwing ash into the air with bacteria causing a madcow like sensation.
The heat from the sun is causing peoples brain to boil....
you could do alot of things, but square one is figuring out the basis of where your story starts and how your guys got there. It is easier to backlog and make lore of a game than it is to write the future of it. One of the main things in game is if you have a convincing why you are here, and what your goal is, its easy to write history leading up to it especially if players believe the current time frame.
#14 Moderators - Reputation: 4833
Posted 13 June 2011 - 08:59 AM
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com
Please do not PM me. My email address is easy to find, but note that I do not give private advice.






