It is a little project with uncertain future which I work on in my spare time.
I am at the stage in which I just try to make certain stuff work properly, so the game has just one test level for now.
The "game" uses a modified version of Advanced2D engine (J.S. Harbour). I just might rename it because of all the changes I am making to it.
I am using textures from my third year college project ( SS 2D TLGH ) , and some textures that I made myself or found using Google. Don't think that final version (if I ever finish it) will look like this or it will have anything to do with Serious Sam or Super Mario.
My inspiration are indie games like Soldat , Seal Hunter and Facewound.
Added pixel shader abbility
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Changed entity management and collision (this is a "stress test")
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To see my other videos or progress you can visit my imaginary software company's Facebook and Youtube page:
My YouTube channel
My Facebook page
My stuff that seems to work:
- pixel shaders (for individual sprites or the whole scene)
- multiple layer entity/sprite management
- updated bounding rectangle collision detection (works with "point" sprites, "line" sprites (two-three points ), multiple collision boxes)
- scrolling textures (works with only one texture per "scroller")
- tile based large sprites (ground in the video is a large sprite drawn with a smaller texture)
My stuff that doesn't quite work:
- platforming (what an irony ) - colliding with platforms, walking on them, scrolling world objects... I will need help with that in "For Beginners" subforum.
- realistic bouncing
My wishlist:
- skeletal animation
- moving platforms...