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Noob making a 2D shooter


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#21 AntonioR   Members   -  Reputation: 178

Posted 28 May 2012 - 05:10 AM

The new map shown is from game called Facewound. As I said before, I had to test the usability of the map editor, so I decided to remake a map from that game using my editor. The map has around 1300 entities in 11 layers. The sky is scrolling, together with the buildings in the background it makes parallax scrolling effect.

Nooo, forgot to put the fog :/

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Sorry for bad quality, these are pics from my Facebook page :/
The complete album with pictures of older versions can be found here .

Sponsor:

#22 Arthur Souza   Members   -  Reputation: 1399

Posted 29 May 2012 - 03:44 PM

Crazy stuff that animation editor mate. Also loved the demo where you destroy the scenario :P

A.

Lotus - Action RPG In development http://www.gamedev.n...die-rpg-engine/ |
Personal blog In Portuguese: lotuzgames.wordpress.com |


#23 AlanSmithee   Members   -  Reputation: 953

Posted 29 May 2012 - 06:15 PM

Very impressive!

It's hard to describe but sometime when you see someone doing something creative you can tell that they have a talent for what they do, that's the fealing i get when looking at this project. :-)

Keep it up!

#24 Arthur Souza   Members   -  Reputation: 1399

Posted 29 May 2012 - 08:58 PM

Yep, this guy is talented, that's for sure. Its lovely to see someone that shares your passion for something.

A.

Lotus - Action RPG In development http://www.gamedev.n...die-rpg-engine/ |
Personal blog In Portuguese: lotuzgames.wordpress.com |


#25 HahaYouAint   Members   -  Reputation: 154

Posted 29 May 2012 - 09:53 PM

I love the realistic setting in 2D style. I think it's very fresh.

Game Music Life

Because Game Music Is Life


#26 AntonioR   Members   -  Reputation: 178

Posted 30 May 2012 - 10:12 AM

Thanks guys, it really feels great when you get some positive feedback :)

#27 AntonioR   Members   -  Reputation: 178

Posted 03 July 2012 - 10:43 AM

This thread needs more flying Santas pulverizing beheaded freaks with a railgun in bullet time...


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For those with slow connections here is a preview :


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Believe it or not, I haven't posted any blood spilling gameplay since June 2011.

#28 HahaYouAint   Members   -  Reputation: 154

Posted 05 July 2012 - 08:52 PM

Yaay you havent stopped developing! The santa suit is a nice touch.

Game Music Life

Because Game Music Is Life


#29 AntonioR   Members   -  Reputation: 178

Posted 08 July 2012 - 12:07 PM

Yaay you havent stopped developing! The santa suit is a nice touch.


I made some progress with skeletal animation, so now player and enemy models/skeletons are stored in a text file, so you can make custom players/models.

#30 solipcoder   Members   -  Reputation: 300

Posted 10 July 2012 - 03:14 AM

Wow! I envy your determination. You seem to have made a really good 2D game engine. Inspiring and great work.

#31 AntonioR   Members   -  Reputation: 178

Posted 10 July 2012 - 10:19 AM

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I released the source code of my early tech demo called Bloodcrafter. You can find the download links and additional info at my Facebook page. Don't expect much, it is a year old code and I was just beginig then. https://www.facebook.com/media/set/?set=a.424767350899937.91229.193787573997917&type=3

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#32 AntonioR   Members   -  Reputation: 178

Posted 25 September 2012 - 11:29 AM

I have some unused Steam keys from various game bundles, so I decided I will put one in my game/demo as a secret. It should be finished in the next two weeks.

You can vote on my Facebook page or just post here.

Humble Indie Bundle 2
Humble Indie Bundle 3
Serious Sam TFE & TSE (classic)
Sideway New York
Wasteland Angel
Nikopol - Secrets of the Immortals

Disclaimer: HIB keys are extra keys of bundles I already bought. Other keys are for Steam only games, so I am not doubling my purchase.

#33 AntonioR   Members   -  Reputation: 178

Posted 09 October 2012 - 09:56 AM

A preview of my next tech-demo. This Friday, "as is".

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