GameDev.net Community Challenge!

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319 comments, last by AndyEsser 12 years, 6 months ago
Why don't we assemble all of the games together into a 'humble bundle' type thing?
By the way, I'm still wroking on my airplane game, and it's nearly reached the level of completion the rest of you got during the actual competition. :(
I need more hours in a day...
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Hey, sorry for the late reply... I typed up a response before, but I guess I probably got sidetracked and closed the tab before submitting!

I think it would be nice to consider doing a bundle together, maybe also bringing in other people from the GDNet community, but it's important to look at the business model behind a bundle. It's pretty much like selling a $15 cake made with $100 worth of ingredients... That's a lot of money going down the drain for everyone, especially if the titles are strong enough to stand on their own.

A bundle seems like a smart move to extend the lifespan of existing games, as opposed to an introductory offer... How about we meet back here when everyone's got a game published? :)
Hello everyone, I hope your game development has been going well. I was side tracked with work for a couple months there and not able to do any game development myself but my schedule has cleared up the last couple weeks so I was able to "finish" my robber game to the extent it is going to get to with my limited artistic and sfx skillset I posses.

This release contains many bug fixes, as well as more content and some of the gameplay mechanics that didn't make the competition release due to time. This should satisfy most of the complaints I got from people who played it and voiced what they felt sucked with the exception of voice overs. I, aswell as others (only saw 1 complaint) really enjoyed them so I did not want to remove them all. I have however, replaced several that I did not care for or needed some work.

As with the original link I posted, I am not able to upload most file types to the site so you have to rename the .txt file to .rar and go from there. Depending on where you extract the rar too you may have to go into your Control Panel -> Add/Remove Programs and uninstall the competiton version. The XNA installer seems to get stuck if they are installed from different places and doesn't appear to have a uninstall option.

[attachment=5620:Robber_2_0_0_20.rar.txt]

Hope you enjoy it!
**TIP** One important thing to note if you played the original, the collision point for the player is now around your feet and about half way up towards your body instead of surronding your character. This was done to resolve the fact that it was difficult to navigate door frames. This may take a bit of getting used to but it is working quite well.

Remember to mark someones post as helpful if you found it so.

Journal:

http://www.gamedev.net/blog/908-xxchesters-blog/

Portfolio:

http://www.BrandonMcCulligh.ca

Company:

www.gwnp.ca

Hey all,

I'm currently working on a revamped version of my game Bubblez! and it will actually be available for purchase (for the modest price of 99p) on www.indiecity.com when the site goes live in a few short weeks.

Everyone should check out IndieCity.com as it could potentially be really great for us Indie developers.

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