Is there a faster way to display text other than using glCallLists? But also about as easy to implement?
In my program, I'm getting 315 FPS without text, 105 with. It's a pretty substantial difference.
Oh, and it's a simply 2D game so yeah, that's a lot of frames per second. =)
Edited by - mkaltner on September 11, 2001 3:29:47 AM
Well, I''m still pretty new to OpenGL so I woulnd''t know how to go about that. I can load and show a bitmap just fine but how would I do the coordinates of the letters to show? Could you give a little explaination of or even a code snippet?