Members - Reputation: 194
Posted 09 May 2011 - 11:06 AM
It's an attempt at shareware/commercial and I'm almost ready for the "final" release
Features you see in this image:
- hemisphere lighting
- some kind of brightness effect when you look into the sun..
It's probably not all that noticeable, but Shadow of the Colossus / Ico were inspirations for the graphical style.
What lessons did I learn?
- That the remaining 10% counts for 90% of the development time (or in my case more like 200%), EVEN when you think you are being clever and have correctly predicted how long the project will take.
- That a full 3D game was probably not a good idea for a first "indie" attempt... everything just takes so much longer than 2D.
- That it would be wise in the future to make a simple framework for common GUI / user interface things (like options menu etc)... as those things are so boring to make.
Website and demo here: http://garnetgames.com/puzzlemoppet/
(for Windows and Linux)
Click here to view the iotd
Prime Members - Reputation: 1298
Posted 09 May 2011 - 07:00 PM
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Posted 11 May 2011 - 06:24 PM