XNA questions

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20 comments, last by stupid_programmer 12 years, 11 months ago
Thanks everyone, made me feel a lot better about my decision. I figure Im getting a good deal compared to sticking with Java or C++, Java just doesnt have the huge gaming support as either C++ or C#, and C++ of course has its pitfalls.. so I think using a pretty elegant language like C# and coupling it with a strongly backed library like XNA I really cant go wrong. In the end my goal is to learn game development from the ground up, not to make the next fortune. Honestly if that was my goal I would probably pick up something like Unity and be done with it. XNA seems like just enough boost to avoid writing boring/mind numbing code, but leaves you enough alone so that youre pretty much forced to learn everything thats happening. Im ok with knowing that in the same time I make a 2d platformer in XNA I could have make 3 of them in Unity, because to me the road and the experience is so much more than the finished product.. even if the road involves frustrating coding :)
Never, ever stop learning.
- Me
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Java has jMonkeyEngine which is a lot like XNA. It hides all the super lower level graphics/input/model loading from you but you are still writing a lot of code to make it do anything.

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