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Real word to game world scale
Started by TiagoCosta, May 18 2011 12:59 PM
8 replies to this topic
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#4 Moderators - Reputation: 13502
Posted 18 May 2011 - 09:32 PM
I prefer to work in metres, but the games I've worked on have used:
- 1unit = 1m (work in metres)
- 1unit = 0.01m (work in centimetres)
- 1unit = 0.0254m (work in inches)
#5 Members - Reputation: 767
Posted 19 May 2011 - 02:35 PM
I'm making a Pac-Man clone, so scale is an abstract concept for me at the moment. Although, if I were pressed to give a hard answer, based on how I have just imagined the maze if it were to be an actual physical object, I'd have to say 1 unit ~ 0.75 inches as a very rough estimate
#7 Members - Reputation: 3692
Posted 19 May 2011 - 04:07 PM
I use whatever suits the project, 1 Unit = 1 meter is a good option in most situations involving human sized objects , if your objects are much larger or smaller it becomes natural to think of their sizes using different units aswell and you really want to use the most natural scale to avoid the hassle of having to think about the scale all the time.
Making a bacteria model using 1U = 1m would be a bit insane since you'd end up with models in the 0.000001 unit size range (at this point the artists have to think about the scale to avoid making the objects the wrong size , 1U = 1 μm would be far easier to work with.)
Making a bacteria model using 1U = 1m would be a bit insane since you'd end up with models in the 0.000001 unit size range (at this point the artists have to think about the scale to avoid making the objects the wrong size , 1U = 1 μm would be far easier to work with.)
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#8 Members - Reputation: 292
Posted 20 May 2011 - 02:06 PM
While 1 to 1 is usually the used scale, I would suggest this is completely arbitrary and depends on the scale of your game, take spore for instance, if the size of the creatures is around 1x1x2 imagine the size of the planets!! you would loose precision like hell, the scale is whatever best fits your game while preserving as much precision as possible, you could fit entire worlds in a 1x1x1 box (not to mention the render pretty much does that).
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