VBOs and Memory,
Members - Reputation: 194
Posted 18 May 2011 - 11:53 PM
I'm wondering if I should load all frames of animation for a particular model into a VBO or if I should keep the data in main memory and then use glBufferSubData everytime the frame of animation changes and store a single frame in the VBO.
Members - Reputation: 840
Posted 19 May 2011 - 12:34 AM
Can I expect that my extra system RAM will also be used to store these VBOs
is it illegal to allocate more memory in VBOs than my card has?
Portfolio Map for Android - Free Visual Portfolio Tracker
Electron Flux for Android - Free Puzzle/Logic Game