Let's say I have a graphics card with 256 megs of memory and my system has 4 gigs of RAM. What happens if I try to fill up some VBOs with a total of 1 gig worth of data? Can I expect that my extra system RAM will also be used to store these VBOs or is it illegal to allocate more memory in VBOs than my card has?
I'm wondering if I should load all frames of animation for a particular model into a VBO or if I should keep the data in main memory and then use glBufferSubData everytime the frame of animation changes and store a single frame in the VBO.
VBOs and Memory
Started by Jethro_T, May 18 2011 11:53 PM
1 reply to this topic
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Posted 19 May 2011 - 12:34 AM
Can I expect that my extra system RAM will also be used to store these VBOs
Yes.
is it illegal to allocate more memory in VBOs than my card has?
No.
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