VBOs and Memory
Members - Reputation: 165
Posted 18 May 2011 - 11:53 PM
I'm wondering if I should load all frames of animation for a particular model into a VBO or if I should keep the data in main memory and then use glBufferSubData everytime the frame of animation changes and store a single frame in the VBO.
Members - Reputation: 836
Posted 19 May 2011 - 12:34 AM
Can I expect that my extra system RAM will also be used to store these VBOs
is it illegal to allocate more memory in VBOs than my card has?
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