Any idea?
//Top glBegin(GL_QUADS); glVertex3f(0.0f, -4.0f, 0.0f); glVertex3f(5.0f, -4.0f, 0.0f); glVertex3f(0.0f, -4.0f, -5.0f); glVertex3f(5.0f, -4.0f, -5.0f); //Bottom glVertex3f(0.0f, -2.0f, 0.0f); glVertex3f(5.0f, -2.0f, 0.0f); glVertex3f(0.0f, -2.0f, -5.0f); glVertex3f(5.0f, -2.0f, -5.0f); //Left Side glVertex3f(0.0f, -4.0f, 0.0f); glVertex3f(0.0f, -4.0f, -5.0f); glVertex3f(0.0f, -2.0f, 0.0f); glVertex3f(0.0f, -2.0f, -5.0f); //Right Side glVertex3f(5.0f, -4.0f, 0.0f); glVertex3f(5.0f, -4.0f, -5.0f); glVertex3f(5.0f, -2.0f, 0.0f); glVertex3f(5.0f, -2.0f, -5.0f); //Front Side glVertex3f(0.0f, -4.0f, -5.0f); glVertex3f(5.0f, -4.0f, -5.0f); glVertex3f(0.0f, -2.0f, -5.0f); glVertex3f(5.0f, -2.0f, -5.0f); //Back Side glVertex3f(0.0f, -4.0f, 0.0f); glVertex3f(5.0f, -4.0f, 0.0f); glVertex3f(0.0f, -2.0f, 0.0f); glVertex3f(5.0f, -2.0f, 0.0f); glEnd();






