How to make 8 bit music?
Members - Reputation: 100
Posted 24 May 2011 - 10:41 AM
Members - Reputation: 154
Posted 24 May 2011 - 12:30 PM
The one I'm familiar with is LMMS (Linux MultiMedia Studio). It has a wikipedia manual to help you. It also has an 8-bit like instrument built in.
The one I've never used before a day in my life but is also free is Darkwave Studio. I'm not sure but it should have a manual somewhere to help you.
I know of three vsts that are free that are good for making 8-bit nintendo-like sounds.
Peach - emulates original sounds from nintendo
Triforce - square, triangle and noise/best for 8-bit
Toad - drum kit based on nintendo
There are other good vsts on that site too, but those are the ones associated with 8-bit I think.
There is another one but it costs $95.
A good site to look for other free or commercial vsts is http://www.kvraudio.com
Members - Reputation: 106
Posted 03 June 2011 - 10:01 AM
Hey everyone, I am trying to make a game completely by myself and everything is coming along nicely. But I need some music, and I've never composed anything in my life. The game is 8bit styled so I'll need some 8 bit music. How do I make this? Is there a program or something?
I did some 8-bit music before too. I used Cubase LE to make the MIDI tracks and then use VSTs like Peach and Triforce to output it. Love the classic 8-bit sound!!
Check out Robo Arena:
Members - Reputation: 101
Posted 07 June 2011 - 09:16 AM
it's a really enjoyable freeware music tracking software that allows you to compose songs just like in the good old days when 8bit systems were still very popular.
Chiptune tracks created this way are really good quality and feel professional.
GDNet+ - Reputation: 13362
Posted 07 June 2011 - 02:58 PM
Most games back in the day either had sound chips with built-in tone and noise generators organized in channels, or on the PC, used Midi, or more likely, MOD format.
There were plenty of free/cheap mod trackers in the day which I imagine you could get to run, but which aren't strictly built for modern OSs. The function similarly to something like a midi sequencer or FLStudio, but output MOD tracks (Its conceptually similar to MIDI, but with digitized sound samples embedded), rather than fully-digitized tracks. Of course, you could always author using MOD, and then render to a fully-digitized version just to make it easier to play on modern systems.
throw table_exception("(ノ ゜Д゜)ノ ︵ ┻━┻");
Members - Reputation: 634
Posted 07 June 2011 - 03:34 PM
If I were approaching this from a VST point of view, you could try synths such as ReFX Quadrasid - http://refx.com/products/quadrasid/summary/
I'm oldskool, so I use mod tracking programs such as modplug tracker and use real chip instruments like sine, square, triangle, noise ..and program them in.
Prime Members - Reputation: 4190
Posted 08 June 2011 - 04:52 PM
There are a few Shape samples that come in the Packs folder; so a couple of oscillators, one with a Saw shape and the other with an InverseSaw are the only things playing in the attached file.
(if the name doesn't make it clear enough, it's the beginning of the "Witchyworld" tune from Banjo-Tooie.)
Members - Reputation: 102
Posted 10 June 2011 - 02:42 AM