First Duality Demonstration

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17 comments, last by TheAverageUser 11 years, 8 months ago
It's been a while now and there are quite some new features yet to be shown. Time for more videoblogging!



Basically, there's now a sandbox mode that lets you edit stuff directly in the editor. And Xml serialization. And a physics engine. Anyway, here's the download link to the new Asteroids demo (Now with physics biggrin.png ): http://code.google.c...e=Asteroids.zip

Any feedback appreciated! If anyone is brave or stupid enough to try to actually use Duality for something - feel free to ask any question that occurs to you wink.png
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Good job!
As I’m experimenting with the “custom Rendering” capabilities of Duality there happens to be a new tech demo for you to download and play around with. It features per-pixel lighting using directional, ambient, spot and point lights.

LightingTest.jpg

Note that I didn’t touch any Duality code to implement the dynamic lighting technique – it’s all done inside the plugin.

--> Download Lighting Test <--
Time for more Features! And new stuff.

  • Completely reworked PropertyGrid for editing object properties. Its a lot faster than before, can be fully operated using keyboard and properly supports Ctrl+C / Ctrl+V.
  • Preview images for all kinds of Resources (such as audio data, images or fonts)
  • Intelligent dragdrop a.k.a. "I'll just take this and 'gonna drop it over there - I'm sure the editor will just know what to do"
  • Complete redesign of the editor GUI.

Here are some updated download links:
--> Asteroids <--
--> Dynamic Lighting <--

As always: Testing and feedback are appreciated smile.png
For anyone interested in custom C# / Visual Studio debugging enhancements, you might want to take a look at my recent blog post. As side-effect of my work on Duality, I did some experimentation on what's possible there.
I'm pretty occupied by studying right now and there's a lot of work stacking up on my ToDo list. But! I spared a thought for you, fellow reader. In case you want to do some stacking yourself you can try my recent Tetris demo of Duality. You see, I think everyone should get to stack some stuff. Also it's got a twist.

Music by SunandWeather.
Fourteen. That’s the number of different joint types in the Farseer physics engine. When I started porting it from XNA to OpenTk and glueing it into Duality they were pretty much left out entirely. Who needs joints anyway? Well. As I quickly found out myself, any kind of game that uses physics beyond collision detection is likely to need some kind of joint somewhere. Constructing doors, cars, buttons, hanging bridges, ragdolls, gears, ropes, moving platforms or even physical player characters – all more or less impossible if certain joint types are missing. So I spent some more time on physics that I planned to and integrated them all into Duality. And created a little physics demo for you to play around with.

physics1-150x150.pngphysics2-150x150.pngphysics3-150x150.pngphysics4-150x150.pngphysics5-150x150.pngphysics6-150x150.png

You can get it here.
For anyone interested in Duality, there is now a brand new info page, summarizing the most relevant stuff. What is Duality? Why does it exist? How is it structured? And what's the benefit of using it? For anyone who thinks about working with Duality - or just wants to know what this is about: This is a good starting point.
Videoblog #6:
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You can download the Platformer Example here. It contains a project template that will set up the example project from the video. Just use it to create a new project. smile.png

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