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Angry birds


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#1 zedz   Members   -  Reputation: 291

Posted 26 May 2011 - 01:35 AM

OK after hearing about this game for ages I finally tried it out
http://chrome.angrybirds.com/ My link (might only work on chrome)
Im left scratching my head :blink:, Is that it!, try to hit the targets :mellow:, surely theres more? I fear not

the last massively hyped game I tried 'planets vs zombies' was just as boringly bad, maybe slightly better.
Is this some sort of joke Im not getting?

Makes me wonder how good (the also massively hyped) 'minecraft' really is, am I just getting to old to enjoy games or do others feel like this?

Im not knocking the guys that made these games but Im just shocked of what I saw, I was expecting something at least slightly different

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#2 FableFox   Members   -  Reputation: 513

Posted 26 May 2011 - 01:58 AM

Yeah, I agree. Angry Birds get tired quick. I download all the free ones for android, and could be bothered to play all the stages. After a while, it just got boring. i don't like too much micro manage games either, but i don't like one trick pony either.
Fable Fox is Stronger <--- Fable Fox is Stronger Project

#3 jbadams   Senior Staff   -  Reputation: 19072

Posted 26 May 2011 - 02:02 AM

You're not missing anything, they're conceptually very simple games.

As a result of being so simple however, they are very approachable and accessible even to people who are not traditionally gamers. Many of the greatest games out there follow a rule of "simple to play, difficult to master", and the same is true of Angry Birds -- the different types of birds can take a while to get the hang of, and are sometimes given to you when another would be more ideal for the level in question. A clear feedback and reward system is presented by the points scored, the star system, and bonus items in the levels, and beating some of the more complex levels can be visually rewarding as well, watching everything happen correctly. The star system and golden eggs (which unlock bonus levels and little bonuses such as sound-boards and the like) provide motivation to continue playing, and the high-score system which compares your scores to others can bring out the urge to compete.

Angry Birds also makes very good use of the touch-screens on iOS and Android devices where the game was originally released, and given the relative lack of processing power does not have to compete with traditionally "higher end" games.


I think these games:
  • Are not necessarily aimed at traditional gamers, and therefore might do things you have seen before or seem overly simple.
  • Are meant to be picked up, played briefly, put down, and returned to later.
  • Make good use of the systems they were designed for, but may not stack up against AAA titles for PC or console if directly compared.
Rather than comparing them to traditional big hit games, perhaps try comparing them to games such as Tetris, Windows Solitaire, Zuma and Bejewelled -- all very successful titles, and all smaller, simpler games.

Games also don't have to do anything new to be received well, they just need to be polished and to do what they attempt to do well.

These sort of games certainly aren't for everyone, but I for one enjoy an occasional level of Angry Birds when stuck on public transport or waiting in a queue for something, even though I would probably never consider sitting down for a prolonged play session like I might with a game like Halo or Gears of War.

#4 Hodgman   Moderators   -  Reputation: 31220

Posted 26 May 2011 - 04:14 AM

"mass market", not "critical acclaim"

#5 j-locke   Members   -  Reputation: 820

Posted 26 May 2011 - 05:15 AM

I understand what you mean. I'm very hit or miss on the casual games that reach this "storied" level of acclaim.

I loved (and still occasionally enjoy) Plants vs. Zombies. I find Minecraft horrid. And I place Bejeweled and Angry Birds between those two extremes and am pretty luke-warm about both.

As jbadams pointed out, I feel it's all about the target market. That's why a game becomes widely talked about and seemingly loved by everyone but then can be all but shunned by traditional gamers. And make no doubt, the opposite happens as well. Games that will be considered too slowly paced or lacking action by a casual player, will be beloved by traditional and "hardcore" gamers.

I'd say keep trying them and hopefully you'll find those diamonds in the rough that provide you with lots of enjoyment and maybe even inspiration.



#6 ChurchSkiz   Members   -  Reputation: 455

Posted 26 May 2011 - 06:29 AM

I've been a big fan of casual games since I had kids. Angry birds is a great game. You can just pick it up and play, if something comes up, you can close it immediately and be done. For some reason games where I have to hurl objects at architectural objects makes me giggle.

Also, I can play it in front of my kids and they are entertained from all the goofy noises.

#7 Endurion   Crossbones+   -  Reputation: 3655

Posted 26 May 2011 - 10:39 AM

Completely plays like an indie flash game with a catapult and castle. Wonder which came first. The game link works fine in IE.
Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>

#8 BeanDog   Members   -  Reputation: 1063

Posted 26 May 2011 - 12:22 PM

My 2-year-old freaking loves Angry Birds. I got bored after about 10 minutes.

But then, I am still playing incarnations of Bejeweled, which I like because of the sliding difficulty scale of the Action mode (I've probably bought 3 of these games, starting on my Palm V a decade ago). I also really like Desktop Tower Defense 1.5 (2.0 blew the formula). So I think these games have a place even for more serious gamers.

~BenDilts( void );

Lucidchart: Online Flow Chart Software; Lucidpress: Digital Publishing Software


#9 A Brain in a Vat   Members   -  Reputation: 313

Posted 26 May 2011 - 12:28 PM

Is there more depth to Tetris than there is to Angry Birds? There's something to be said for simple, casual games. If you don't enjoy them then that's fine, but it's not like it's a brand new thing for you to be flabbergasted about.

#10 zedz   Members   -  Reputation: 291

Posted 26 May 2011 - 01:58 PM

True theres not much depth to tetris but Tetris was very original thus deserved the praise (not to mention the number of games it spawned),
I could see the attraction with tower defense (even if its also a simple game)
But angry birds, why so many version (I assume theyre just the same game with different levels), theres even talk of a movie.

Still if gives hope to all of us, the most basic unoriginal idea can succeed with the right marketting/polish. Ive got a new very simple game coming out soon, personally I think it sux :lol:but you never know

#11 frob   Moderators   -  Reputation: 22294

Posted 26 May 2011 - 04:49 PM

True theres not much depth to tetris but Tetris was very original thus deserved the praise (not to mention the number of games it spawned),
I could see the attraction with tower defense (even if its also a simple game)
But angry birds, why so many version (I assume theyre just the same game with different levels), theres even talk of a movie.

Still if gives hope to all of us, the most basic unoriginal idea can succeed with the right marketting/polish. Ive got a new very simple game coming out soon, personally I think it sux :lol:but you never know


When you look hard at most successful games, most break down to very simple core game rules that have been around for hundreds or thousands of years.

Navigating mazes, tagging opponents, matching objects and completing sets, fitting objects together, disentangling cords or rings or blocks, reaching/maintaining equilibrium by adding objects, disturbing equilibrium by removing objects or knocking them down, getting an object into a goal, assorted mini-max problems, and so on. These are all part of ancient games.

Even when new game genres are released, they tend to still have simple and ancient game cores. The things that make them new and exciting are the rules and restrictions along with the presentation details.

Consider FPS games like Modern Warfare, how different is this from the ancient labyrinths and and turf mazes? It is not so different from children playing tag or capture the flag.
Consider Tetris, it is not so different from stacking puzzles like the fairly recent Towers of Hanoi or the much older Five Pillars, combined with classic puzzles made from blocks that evolved into modern jigsaw puzzles.
Angry Birds is not so different from carnival games of throwing a ball and knocking down all the objects with just a few throws.


Study game theory and you'll discover that even incredibly complex virtual worlds are reducible to just a few simple classic rule sets. It is generally the games that violate these classic rules that fail miserably.

Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.

Also check out my personal website at bryanwagstaff.com, where I write about assorted stuff.


#12 alnite   Crossbones+   -  Reputation: 2124

Posted 26 May 2011 - 06:30 PM

You can also buy their pork rinds. Greenlicious!

#13 owl   Banned   -  Reputation: 364

Posted 26 May 2011 - 07:47 PM

lol! this is a great game! I'm gonna tell you why:

- The green pigs stole the chicken's eggs.
- The birds got angry for that.
- The green pigs are stupid.
- The birds are BADDD.
- The birds shoot themselves against the pigs to kill them and both suffer pain.
- The little constructions get all messed up in great physics.
- Things break and asplode.
- Redneck birds yell like federates.
- OINK!

XD

PS: You get points for hitting yourself with stuff! XD The pigs laugh at you when you fail! Bastards! XD
PS2: HOL! XD
I like the Walrus best.

#14 Sirisian   Crossbones+   -  Reputation: 1775

Posted 26 May 2011 - 08:16 PM

The first thing I did when I got my android phone was play through Angry Birds. I've played a lot of similar flash games, but Angry Birds feels really polished. I enjoyed it. Also for a free game it's really nice.

#15 DaveMS   Members   -  Reputation: 185

Posted 27 May 2011 - 12:22 AM

After reading this thread, I tried out angry birds via the link posted. I'm not one for casual games, but I played for 4 hours solid. I can't quite put my finger on why I enjoyed it so much. What is strange is after a nights sleep, I have no desire to go back and play it - I don't think i'll ever play it again. But whilst playing last night, I just couldn't stop.

Stupidly addictive, but only something I would play once. If that makes any sense.

#16 Binomine   Members   -  Reputation: 538

Posted 27 May 2011 - 04:27 AM

Completely plays like an indie flash game with a catapult and castle. Wonder which came first. The game link works fine in IE.

If you're talking about Crush the Castle by Armor Games, then the armor game version came first.


However, there are many, many indie games that came after Angry Birds, because once a simple popular game comes about, the clones follow.

#17 Endurion   Crossbones+   -  Reputation: 3655

Posted 27 May 2011 - 11:23 PM

Yeah, that's the one :)

However I have to give Angry birds, that it's very neatly polished. The level of polish todays casual games get is beyond nuts.
Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>

#18 barakus   Members   -  Reputation: 205

Posted 29 May 2011 - 06:39 PM

It's a really well designed, very accessible game. I guess it has the same appeal the Wii has - just about anyone can play it. Heck my friend's mother who can barely navigate her email has it on her phone and has a ball with it.




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