Jump to content

  • Log In with Google      Sign In   
  • Create Account

Preventing Newbie Killing


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
31 replies to this topic

#1 Balamoosh   Members   -  Reputation: 100

Like
0Likes
Like

Posted 27 May 2011 - 12:31 PM

Despite the fact I've made it so you get zero points on your killscore for killing newbies in my crime browser game (http://balamoosh.com), some continue to kill em for no reason.

Any ideas to battle this?


Sponsor:

#2 Butabee   Members   -  Reputation: 238

Like
0Likes
Like

Posted 27 May 2011 - 12:50 PM

Despite the fact I've made it so you get zero points on your killscore for killing newbies in my crime browser game (http://balamoosh.com), some continue to kill em for no reason.

Any ideas to battle this?


As long as players have powers over others, they will abuse it.

#3 Tom Sloper   Moderators   -  Reputation: 10160

Like
0Likes
Like

Posted 27 May 2011 - 12:52 PM

Give newbies "innocent bystander" status, and punish killing innocent bystanders.
Post snipers on rooftops all around the city, and have them target killers of newbies.
Build trapdoors on all the sidewalks and floors (they don't exist until needed, and come into existence as needed), and let all newbie-killers have a visit with Satan.
Revoke newbie-killers' licenses, take their badges, give'em negative points, make'em spend a night in jail.
Put impenetrable forcefields around newbies until they can defend themselves.
A newbie-killer is sent back to newbie status whenever he kills a newbie.
-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

#4 Tachikoma   Members   -  Reputation: 552

Like
0Likes
Like

Posted 27 May 2011 - 09:34 PM

^ These are good points.

As long as players have powers over others, they will abuse it.


I would say, as long as it's fun to do, they will abuse it. Players don't necessarily care about points, it's more about entertainment. So I think the key here is to remove the fun component of killing n00bs. Either make new players immune, or punish the player who kills them.

Another solution is making getting killed part of the fun, and inform n00bs that it's ok to die. Perhaps reward them with a few experience points until they reach a threshold.
Latest project: Sideways Racing on the iPad

#5 Acharis   Crossbones+   -  Reputation: 3988

Like
0Likes
Like

Posted 28 May 2011 - 04:07 AM

A newbie-killer is sent back to newbie status whenever he kills a newbie.

That's too harsh. "Killer" play style is one of the basic gamers personality types (Bartle Test) http://en.wikipedia....iki/Bartle_Test and http://www.gamerdna....amer-psychology , we might not like it, but the fact is it is a valid playstyle, not a degeneration.

First you should define your game style. To what personality types it will cater? What type is the most important to you? Do you want to eradicate "K" type players?

Europe1300.eu - Historical Realistic Medieval Sim (RELEASED!)

PocketSpaceEmpire - turn based 4X with no micromanagement FB


#6 Tom Sloper   Moderators   -  Reputation: 10160

Like
0Likes
Like

Posted 28 May 2011 - 11:37 AM

That's too harsh.

I didn't say they were all good ideas. Just throwing out sparks, since the OP needed some.
-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

#7 Balamoosh   Members   -  Reputation: 100

Like
0Likes
Like

Posted 06 June 2011 - 05:17 PM

Thanks for the ideas.
Seems to have slowed down a bit more now :D

http://balamoosh.com

#8 AngleWyrm   Members   -  Reputation: 554

Like
0Likes
Like

Posted 07 June 2011 - 11:06 AM

Despite the fact I've made it so you get zero points on your killscore for killing newbies in my crime browser game (http://balamoosh.com), some continue to kill em for no reason.

Any ideas to battle this?

Killing the weak is the way of nature, and generally produces a victorious outcome.The only motivation that immediately comes to mind for engaging a harder opponant is the possibility of a greater payoff. Because temptation is also entertaining.
--"I'm not at home right now, but" = lights on, but no ones home

#9 landlocked   Members   -  Reputation: 103

Like
1Likes
Like

Posted 07 June 2011 - 12:44 PM

Despite the fact I've made it so you get zero points on your killscore for killing newbies in my crime browser game (http://balamoosh.com), some continue to kill em for no reason.

Any ideas to battle this?

Some people grief just to grief. There are groups out there that exist solely to screw with other people. I first encountered such a group in Eve Online. They'll pop you in full sec (1.0 space where all the "space cops" are) knowing full well they'll be blown up as well just to mess up some random dude's day.
Always strive to be better than yourself.

#10 renners   Members   -  Reputation: 103

Like
0Likes
Like

Posted 07 June 2011 - 11:09 PM

I'd like to see MMO's with a "reputation" stat alongside the regular stuff like XP etc.. You get rep for completing quests and being a good guy, but lose it for killing newbs, killing NPC's, quitting groups etc. The rep stat could be taken further and influence other factors in the game, like maybe you can only get certain quests if your Rep is high enough (or you can get bad-guy quests, like go assasinate an NPC, only if your Rep is low).

Of course, there will always be players who aim to get as much negative Rep as possable!!

#11 typedef struct   Members   -  Reputation: 230

Like
0Likes
Like

Posted 07 June 2011 - 11:36 PM

You could not allow high level people to attack newbies
Anthony Umfer

#12 Casey Hardman   Crossbones+   -  Reputation: 2244

Like
0Likes
Like

Posted 08 June 2011 - 02:29 AM

some continue to kill em for no reason.



As long as players have powers over others, they will abuse it.



So I think the key here is to remove the fun component of killing n00bs....

...inform n00bs that it's ok to die



Killing the weak is the way of nature, and generally produces a victorious outcome.The only motivation that immediately comes to mind for engaging a harder opponant is the possibility of a greater payoff. Because temptation is also entertaining.



There are groups out there that exist solely to screw with other people. I first encountered such a group in Eve Online.


All of these quotes made me laugh...
Just the way you all put it is priceless, like it's some kind of philosophy or way of life or something.

-------

Honestly, I think "don't let the high-level players kill n00bycakies" (had to incorporate my very own way of saying "noob") and giving the n00bycakies bonus experience when getting slaughtered by high level players is the best way to go.

#13 loom_weaver   Members   -  Reputation: 325

Like
0Likes
Like

Posted 08 June 2011 - 07:15 AM

My preferred method is to allow two tracks within the game:

1) protected PvE environment where you can farm along all day in peace and eventually make your goal.

2) high-risk / high-reward PvP environment where you can farm much faster but there's always the threat of getting ganked by a high-level. You can dissuade the high-levels from doing so via various methods but it should always be possible in the PvP zone.

#14 landlocked   Members   -  Reputation: 103

Like
1Likes
Like

Posted 08 June 2011 - 09:44 AM

All of these quotes made me laugh...
Just the way you all put it is priceless, like it's some kind of philosophy or way of life or something.

Um because it is. Griefers are a separate class of player with which developers need to contend. The oldest game I know of that this was a huge problem was Diablo 2. The online game play there was filled with people who messed with other people just for a few laughs.
Always strive to be better than yourself.

#15 Farraj   Members   -  Reputation: 152

Like
1Likes
Like

Posted 09 June 2011 - 07:52 AM

In my point of view, the only way to handle a bully is to give him a taste of his own medicine.



If I were you I would punish anyone who initiates an attack on any Newbie to temporarily lower his level to be 2+ level under the newbie (caped at level 1 of course). And to add salt to injury you should mark him so all Newbies would know that he is a Newbie killer. Let see if he likes being ganged up by Newbies :P



Unless you give them a harsh reason not to attack, nothing can stop them. They are not playing to follow the rules of real life. It’s a lawless life and they will do whatever they want. That’s the whole point of joining :P



#16 Blossum   Members   -  Reputation: 116

Like
2Likes
Like

Posted 11 June 2011 - 09:34 PM

In my point of view, the only way to handle a bully is to give him a taste of his own medicine.

You can actually approach this from an opposite but similar direction. How about when you initiate PvP combat, for the next N game time units [2 days, 3 days?], a number of NPC's will be hostile to you, which have levels equal to your level, plus the difference between your level and the level of whoever you attacked.

So if you're lvl 20, and kill someone who is lvl 2, you're going to have enemies chasing you for the next 3 days who are lvl 38, and will likely dole out the spankings in abundance to your puny lvl 20 character.

#17 Casey Hardman   Crossbones+   -  Reputation: 2244

Like
0Likes
Like

Posted 11 June 2011 - 09:56 PM

Isn't it just as simple as "don't let them kill the noobs"? Can't you have the first 'noob' zones unable to initiate PvP? Can't you make it so only players within 3 levels higher/lower of each other can fight each other? Only the lower level player can initiate combat?
Honestly, aren't there other ways to make your way around this problem without ruining the game for the noobkillers?
It seems pretty simple to me.

#18 Varine   Members   -  Reputation: 128

Like
0Likes
Like

Posted 11 June 2011 - 10:58 PM

[/quote]
There are groups out there that exist solely to screw with other people. I first encountered such a group in Eve Online.
[/quote]

I am glad that I'm not the only one who's endured this.

You could just make it so that they can shut off the PvP until they want to do it.

#19 Mayple   Members   -  Reputation: 187

Like
1Likes
Like

Posted 13 June 2011 - 04:49 AM

A fun aspect that you could add to the game to give both higher levels and low levels a mechanic would be a bounty system.

Lets say you have a new player thats getting griefed, after x amount of deaths from a higher set of levels, produce a bounty on the head of the griefer for higher levels to essentially do the same thing.

Think, level 1 gets killed by level 10 over and over, at level 15 theres a bounty to take out the level 10 with a reward because of his bad tactics.

-Mayple
I usually just give my 2 cents, but since most of the people I meet are stubborn I give a 1$ so my advice isn't lost via exchange rate.


#20 Forthright   Members   -  Reputation: 102

Like
0Likes
Like

Posted 13 June 2011 - 09:07 AM

Fundamentally, people respond to incentives: If someone kills a noob, making it cost will reduce the problem.

Still, I'm all for freedom in games, so someone should be able to grief... so long as they are willing to pay for it :)




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS