Jump to content
Posted 28 May 2011 - 11:37 AM
Posted 28 May 2011 - 12:16 PM
Posted 28 May 2011 - 01:27 PM
Posted 28 May 2011 - 02:57 PM
Thanks for the feedback.
I will be redoing the video section of the portfolio in the coming days.
I hadn't thought about adding narration to the videos, I was going to go with a text description.
But, I think that you are right a narrated insight on what I was doing and why it is there would be much more effective.
Posted 29 May 2011 - 11:28 PM
Posted 30 May 2011 - 09:35 AM
1. Read http://www.igda.org/games-game-march-2010
1. looking for a little insight on the hiring process.
2. I have about three months to graduation, but I am trying to get a head start.
3. I'm not sure that [my portfolio] is as effective as it could be.
4. Any tips/tricks/superstitions about breaking into the industry would be appreciated
Posted 02 June 2011 - 10:14 AM
Posted 02 June 2011 - 11:03 AM
The real problem with your portfolio is that you don't have any finished projects.
Everything there is just showing how you can program nice <30 second videos. But anyone who knows c++ and spends a tiny bit of time with DirectX, OpenGL, or Unity3D can do that. You're showing the basics, but not real powerful projects.
Make something that people use, or that people will want to use. Make a project that can really "wow" the recruiter with statistics, or at the very least, your knowledge. You want to be able to talk about how many downloads you've got, or at least what skills it demonstrates.
Look at this post: http://www.gamedev.n...es-i-have-made/
Notice, his projects are finished projects.