Time based progression
#1 Members - Reputation: 180
Posted 29 May 2011 - 03:10 PM
For instance, you don't level by beating monsters over the head, but instead just by spending time playing the game.
So you really could spend your play time doing anything and your character would still be progressing.
#5 Members - Reputation: 180
Posted 29 May 2011 - 09:41 PM
Do you mean you progress when doing something meaningful? Such as crafting an item, exploring a new area, or just fighting a monster but you don't progress from being idle?
Not really, I'm talking about just having the game running, and you're in the game not the menu screen or anything. So you could just let your character sit there and progress while you pick your nose or something but I don't see why someone would want to buy or play a game to do that.
#6 Members - Reputation: 325
Posted 29 May 2011 - 11:55 PM
How do you feel about time based progression.
For instance, you don't level by beating monsters over the head, but instead just by spending time playing the game.
So you really could spend your play time doing anything and your character would still be progressing.
There's already a game for that:
http://progressquest.com/
#7 Members - Reputation: 999
Posted 30 May 2011 - 04:58 AM
#8 Moderators - Reputation: 4991
Posted 30 May 2011 - 01:12 PM
That's right. Even though we loved the game, we were still compelled to exploit it, and in consequence it became no longer fun. Now, possibly, most players won't be like this. (That is something I doubt, though, given the sheer prevalence of bug-exploitation that goes on) But I think that many will take the path of least resistance, and in a game such as you are describing, the path of least resistance is a path with absolutely no resistance at all. If the game offers even the slightest bit of challenge, many players will back off, make that ham sandwich, and just simply wait until the game becomes less challenging.
That, to me, runs counter to everything I believe a game should be. I honestly do wish that I hadn't found the exploit that spoiled Gauntlet for me, as the remainder of the game could have been enjoyable. Nevertheless, I think that if I had it to do all over again, I would still try to take advantage of that exploit. Guess it's just in my nature, even though the inevitable result is an overall lessening of my enjoyment of the game.
#9 Members - Reputation: 180
Posted 30 May 2011 - 08:54 PM
I think it's fine if players want to progress just by not even playing they can, but they'll miss out on a lot of the game's content which defeats the whole purpose of even owning the game.
But I also think it defeats the reason that a lot, maybe most people play games, and that's to have some sense of achievement.
It takes no skill or ability to have progress handed to you.
Granted there could still be some other sense of achievement such as defeating a difficult boss or something, but it seems people today are all about the bosses shinies.
I've asked around and pretty much no one seems to like this method of progressing.... makes me wonder how EvE got away with it.
#10 Members - Reputation: 131
Posted 30 May 2011 - 09:04 PM
I think that the overall premise you started with, the one where "...really could spend your play time doing anything and your character would still be progressing."could prove to be a valid system, as long as you are actively playing. This would allow people who PvP to gain the same amount of experience as those who PvE or focus on Industry. Implemented incorrectly, however, would lead to the rubber-band method, which is something I think we all try at some point (for me it was with Ys Book I & II).






