Grayscale Image Transitions Using SlimDX

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28 comments, last by Yashwinder 12 years, 9 months ago
It could be that your desktop colour depth isn't 32 bit. This would cause the brightness values to jump instead of smoothly transition.

Have at look at the image on the following site : http://www.lagom.nl/...st/gradient.php. Does it appear smooth or is there banding?
[size="2"]Currently working on an open world survival RPG - For info check out my Development blog:[size="2"] ByteWrangler
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Its Not about the display of the image. My image is being displayed correctly but when I am moving my image through the (x,y) coordinates then it is giving jerks in the windowed mode but is is moving smoothly in the full screen mode.

And i am going through one more problem. I am trying to move text over my image slide show by the help of sprite and font.DrawString() method. The text is moving smoothly but when my texture is getting the next image from the listbox then the moving text stops for a while(for some milliseconds) till the next image is loaded in the texture. I am loding the texture by the help of Texture.fromfile() function. Kindly help me regarding this.
I have made a simple slide show using slimdx and is rendering a quad by the help of two triangles and I am using the high level shader language to do some image transitions. And is also rendering a text which is moving with respect of (x,y) coordinates but my project is using 94% of my graphic card. Can anyone tell me the reason.
Please help me out to sort out this problem
Please help me out to sort out this problem

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