Hi again !
I managed to get the game working on another computer, don't know why doesn't it work on this one. When I saw Super Mario and the editor I realized that we are basically working on a same thing. I am also using DX9 and C++, even though I am modifying an existing engine.
I made a Mario style game/level few months ago: Super Serious Bros. but I didn't have an editor then. It was all "hardcoded".
Your game looks cool, I like the gore effects with all the body parts flying around ;) Was that a part of the engine you used or did you do that yourself, and what engine was it?
I recently started making an editor, it has just some buttons, but I can add enemies and platforms. And I store and read level data from a text file , how do you do it ?
I also store the levels in a textfiles. You can look in the folder levels\ to see how. Each line in the level files basicly is the data for one object. The first value is the type of the object and then comes X, Y width, height etc... Once loading the level is just read the type of the object first and then call that objects loadFromFile() function.
I had some issues with double jumping, it is like I can double jump only one per level/life. It took me some time to get to the pistol without double jump.
Also when I went to credits and pressed escape the game would crash.
BTW, how do you think to cross this ?
You aren't suppose to double jump, but if you mean the walljumping then that's weird because it works good for me. Will take a closer look at it any ways
Oh I forgot to fix that turret, should've played through each level before releasing it..
when i opend it i could only see a portion of the window (half of it must be off screen)
can you add an option to manueally set PosX and PosY of window ?
You can move the window around but I should add an option to choose the width and height of the window.
Thanks for testing and leaving your comments, it's worth a lot!