When I enable alpha channel, some opaque objects gone missing
m_pDevice->SetRenderState (D3DRS_ALPHABLENDENABLE, true); m_pDevice->SetRenderState (D3DRS_ZENABLE, true);
when I turn off the depth buffer, everything appears in the scene
but transparency was lost.
I have optimized the mesh with Optimize( ATTRSORT....
And using an attribute table, The materials buffer should be correct, otherwise the main object won't appear
when I disable z-buffer.
Any thoughts.. (Post pics later)