How does the use of a camera affect frustrum culling?
eg i use the rotatef and translate method to move my cammera...
glRotatef(camera.yaw, 1, 0, 0);
glRotatef(camera.pitch, 0, 1, 0);
glRotatef(camera.roll, 0, 0, 1);
glTranslatef(-x, -y, -z);
and my frustrum culling does not seem to work if i move my camera to far from 0,0,0 , almost seems as if this code dosnt modify the frustrum? someone help, this is way ablove my head.
btw the frustrum culling i use is described at..