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A Newbie, A Vision, No budget.


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#61 Coty   Members   -  Reputation: 102

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Posted 29 June 2011 - 12:26 AM

Rm2k was great. I made event driven movies and used them as history projects in high school :)

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#62 adder_noir   Members   -  Reputation: 271

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Posted 29 June 2011 - 02:16 AM

A Newbie, A Vision, No budget. Absolutely no experience.


Perfect! :D The more sh*t you are in at the start the better your chances of survival once/if you have or learn or display the incredible patience required to emerge from the first few years of appalling confusion.

Projects like this are without doubt the most interesting of all if they succeed.

Just be prepared for how long it will take. Forget deadlines, let it take as long as it wants to take is the only advice I feel just about comfortable enough to give :cool:

#63 adder_noir   Members   -  Reputation: 271

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Posted 29 June 2011 - 02:23 AM

Oh and be careful you don't get too mad whens tuff goes wrong. I'm sure I read somewhere that it angers God or something.

#64 nfries88   Members   -  Reputation: 259

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Posted 29 June 2011 - 08:00 PM

Patience, my friend, patience. I spent several years learning, and I still haven't completed my dream project. Patience.

Learn programming. Learn to do your own art. Be active in online communities; especially ones that center around game development, programming, art, or game modding. Make contacts, gain respect, learn things related to game development. Look around for the numerous resources that occasionally get brought up -- sloperama.org is a big one here. You might need to buy a book or two later on; but not now. Eventually you'll need to get a little bit together so you can make your own company, or maybe you'll join another startup; but that won't be for quite some time yet.

Regardless, you're not where you need to be to make your vision into a game just yet, and nothing anyone on this forum would be willing to do for you will make your game without patience and hard work on your end.

Good luck to ya!
Looking for paid or open-source C++ programming work. Been programming since 2005. No degree.

#65 ageshero   Members   -  Reputation: 92

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Posted 30 June 2011 - 10:04 PM

I might just end up being good at what i do, Writing, Music, Drawing.

#66 Tom Sloper   Moderators   -  Reputation: 9869

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Posted 30 June 2011 - 10:09 PM

I might just end up being good at what i do

If you aren't already good at what you do, this ought to be your first goal.
And if this is what you do, why would you want to do something else?
-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

#67 Joe P   Members   -  Reputation: 166

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Posted 30 June 2011 - 10:14 PM

This thread is just confusing now.
Never, ever stop learning.
- Me

#68 ageshero   Members   -  Reputation: 92

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Posted 01 July 2011 - 09:15 AM

I would try to get into programing, because i don't have any friends or reliable partners in the business of making games to work with. At least not anyone stable or flexible with an open mind to try getting made a rpg like im wanting to.

#69 nfries88   Members   -  Reputation: 259

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Posted 01 July 2011 - 02:34 PM

I would try to get into programing, because i don't have any friends or reliable partners in the business of making games to work with. At least not anyone stable or flexible with an open mind to try getting made a rpg like im wanting to.


There are countless programmers on these forums, many of which are very reliable. Although learning some programming yourself may help with dealing with them, I wouldn't make it your priority.

It's hard to find concept artists and composers/musicians willing to work for free. If you already have a mild amount of talent with these, I would begin developing those. Also in the art front is pixel art (sprites for 2D games), UI design (can make a big difference for some games), and modeling (making a 3D "model" for characters, enemies, objects, etc in 3D games).

As far as writing is concerned, there's actually a ton of writing to be done for video games. You could give game design a try, and work on a GDD for your masterpiece. There's also storyline, which nowadays is a major part for many games. Or you could try and develop a mystical ancient language and a world for one of the many MMO projects being undertaken by indie devs (though most of these fail).
Looking for paid or open-source C++ programming work. Been programming since 2005. No degree.




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